Base Class: Warlock
Those who make a pact with Harlequin, the Jester do so at their own peril. Unlike other patrons who grant power through solemn rites or dark bargains, Harlequin bestows his gifts with a wicked laugh and a knowing grin, twisting reality itself into a stage for his cruel comedy. He is neither good nor evil—only endlessly amused by the chaos he sows. Those who follow him become his players, dancing to his absurd tune and spreading mischief wherever they go.
Warlocks of the Jester’s Pact gain magic that defies logic and expectation, turning battles into spectacles of slapstick absurdity. They can dodge attacks by stretching and twisting their bodies, summon oversized cartoon weapons, and cause their foes to trip, stumble, and break into uncontrollable laughter. Their illusions are not just deceptions but interactive performances, their spells land with an ironic punchline, and even the deadliest battles play out like a grand, chaotic joke—one where only Harlequin knows the final punchline.
For those who embrace the Jester’s Pact, life is a joke. The trick is making sure you’re the one telling it.
Level 3: Slapstick Savant
Pratfall Dodge: When an enemy makes a melee attack against you, you can use your reaction to impose disadvantage by slipping, ducking, or dramatically tumbling away. If the attack misses, the attacker must succeed on a Dexterity saving throw against your spell save DC or fall prone.
Hammerspace Arsenal: You can manifest a comically oversized hammer, banana peel, or boxing glove as a spellcasting focus. When you deal damage with a Warlock cantrip, you can choose to deal force damage instead of its normal type.
Level 3: Trickster Spells
The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Tricker Spells table, you thereafter always have the listed spells prepared.
| Warlock Level | Spells |
|---|---|
| 3 | Tasha's Hideous Laughter, Silent Image, Detect Magic, Suggestion |
| 5 | Phantasmal Killer, Mirror Image |
| 7 | Major Image, Blink |
| 9 | Confusion, Dimension Door |
Level 6: Laugh It Off
When you take damage, you can use your reaction to halve it and release an absurd effect:
- A sound effect plays (boing, honk, slide whistle, etc.).
- A puff of smoke obscures you until the start of your next turn.
- Your eyes pop out comically and snap back into place.
- You deflate like a balloon, moving 10 feet in a random direction.
You can use this feature a number of times equal to your Charisma modifier (minimum 1) per long rest.
Level 10: Jester's Mask
You can cast Seeming without expending a spell slot once per long rest.
When disguised, creatures must succeed on an Intelligence saving throw against your spell save DC to recognize something is off.
You gain advantage on Deception checks while using this ability.
Level 10: Wild Jest
Whenever you cast a Warlock spell of 1st level or higher, roll a d6:
- 1: You turn into an anthropomorphic animal (DM decides what) for 1 minute (no mechanical effect).
- 2: Your target is covered in pie filling, giving them disadvantage on their next attack.
- 3: A random object in the area becomes a rubber chicken.
- 4: Your spell is cast as normal, but you cackle maniacally.
- 5: You teleport 10 feet in a random direction.
- 6: Your patron is pleased—you gain temporary hit points equal to your Charisma modifier.
Level 14: Punchline Reality
As an action, you twist space, time, and logic for up to 1 minute (concentration). For the duration:
- You can walk on air as if it were solid ground.
- Attacks against you have disadvantage unless they use force damage.
- When a creature targets you with an attack or spell, you can use your reaction to swap places with an ally or enemy within 30 feet. They become the new target of the attack or spell.
Once you use this feature, you can’t do so again until you finish a long rest.