Base Class: Fighter
The Green Knight is a warrior of both past and present, a soul bound to the land itself. Whether they fell in battle long ago or were chosen by ancient forces, their rebirth is tied to the leylines that weave through the world. Unlike other fighters, their spirit lingers in echoes—wooden constructs animated by the will of the forest, each infused with a fragment of their memories, emotions, and former selves. These echoes are more than just shadows; they are living relics of the past, warriors in their own right, and extensions of the Green Knight’s consciousness.
Blending martial mastery with magic, the Green Knight calls upon nature’s arcane forces to weave spells into their combat style. Like the Eldritch Knight, they channel elemental magic through steel, but their power is not drawn from study—it is an instinctual connection to the ancient flow of life. Their echoes grow stronger as they do, taking on unique abilities that reflect different aspects of their past self: the fury of a warrior, the wisdom of a mentor, or the unyielding spirit of a guardian.
As they walk the land, the Green Knight is both protector and harbinger—a testament to the resilience of nature, the echoes of history, and the boundless power of the world’s rebirth. Whether they seek vengeance, redemption, or purpose, their journey is one of war, memory, and magic intertwined.
Level 3: Leyline Echo
You can manifest echoes of your past self, shaped by the magic of the leylines. These echoes are not just shadows but remnants of your memories, each with a unique essence.
You can summon one echo as a bonus action
Echo personalities: Allow the player to choose between one of five variations when summoning an echo
The echo functions like the Echo Knights Manifest Echo
Harbinger of Decay
💀 Harbinger of Decay
- A crumbling, fungus-ridden husk, leaking spores from jagged cracks in its wooden frame.
- Carries an eerie presence, like the aftermath of a battlefield long abandoned.
- Represents: The knight’s regrets, the inevitable decay of all things, the price of war.
- Personality: Bitter, cynical, and whispering in a voice like rustling dead leaves.
- Combat Style: Close-range area denial. Spreads necrotic energy and poisons foes.
Primordial Bulwark
🌲 Primordial Bulwark
- A massive, oak-bark knight with moss-covered armor, standing tall like an ancient guardian.
- Moves slowly, deliberate in every motion, like a tree resisting the wind.
- Represents: The knight’s unyielding duty to protect their kingdom, refusing to fall.
- Personality: Stoic, unwavering, and deeply loyal. It rarely speaks, but when it does, it booms like a deep-rooted tree.
- Combat Style: Defensive tank. Shields its summoner, absorbing attacks.
Timeless Scholar
📜 Timeless Scholar
- A wispy, rune-carved wooden figure, flickering like a memory from another time.
- Glows faintly with eldritch energy, runes shifting across its form.
- Represents: The knight’s forgotten knowledge, their years of strategy and study.
- Personality: Thoughtful, analytical, speaking cryptic riddles from the past.
- Combat Style: Utility-focused. Enhances skill checks and knowledge.
Verdant Healer
🌱 Verdant Healer
- A gentle, glowing figure, with vines for veins and soft green light where its eyes should be.
- Speaks in a calm, soothing voice, like a warm summer breeze.
- Represents: The knight’s deep care for their people, the will to nurture and restore.
- Personality: Wise, compassionate, but mournful of the destruction of its old world.
- Combat Style: Supportive. Heals allies and creates areas of rejuvenation.
Wrathful Ravager
🔥 Wrathful Ravager
- A splintering, charred wooden knight, cracks glowing like smoldering embers.
- Emits heat, and when it moves, you hear the snapping of burning wood.
- Represents: The knight’s fury in their final moments, the anger at being forgotten.
- Personality: Aggressive, reckless, and constantly seething.
- Combat Style: High-damage. Rerolls damage dice and explodes when destroyed.
Level 3: Spellcasting
You gain the ability to cast spells drawn from the Eldritch Knight’s spellcasting list, learning spells that embody your connection to nature.
Level 7: Enhanced Echoes
Your echoes grow stronger, infused with ancient magic. Your echoes now gain an improved effect depending on the form taken
Unyielding Form - Grants resistance to non-magical weapon damage while active.
Withering Touch - Enemies that start their turn within 5 feet take 1d6 necrotic damage.
Lifebloom - The echo’s healing increases to 2d6 per turn.
Foresight - You can reroll one failed Intelligence or Wisdom check per short rest.
Fury Unleashed - Reroll all damage dice instead of just one when attacking through the echo.
Foresight
Foresight - You can reroll one failed Intelligence or Wisdom check per short rest.
Fury Unleashed
Fury Unleashed - Reroll all damage dice instead of just one when attacking through the echo.
Lifebloom
Lifebloom - The echo’s healing increases to 2d6 per turn.
Unyielding Form
Unyielding Form - Grants resistance to non-magical weapon damage while active.
Withering Touch
Withering Touch - Enemies that start their turn within 5 feet take 1d6 necrotic damage.
Level 7: Leyline Infusion
Your echoes grow stronger, infused with ancient magic. Can remain for 1 extra round after being destroyed.
Level 10: Echo Bound Spellcasting
You can now channel your magic through your echoes. When you cast a spell, you may have it originate from your echo instead of yourself, also allows the echo to cast itself.
Level 15: Guardian of the Leylines
You have become one with the echoes of your past. You can have two echoes active at once and swap places with an echo as a reaction.
Allows two echoes at the same time.
Swap places with an echo as a reaction.
Level 15: Superior Echoes
Enhances the echoes lvl 3 and 7 effects further.
Guardian’s Vow - You can switch places with an ally within 15 feet as a reaction if they take damage, redirecting the attack to you.
Plaguebringer - The echo’s destruction infects creatures within 10 feet (Con save or take 4d6 necrotic and be poisoned for 1 minute).
Nature’s Rebirth - When destroyed, the echo revives a fallen ally (1 HP, within 10 feet). Once per long rest.
Leyline Insight - Once per long rest, the echo grants a divination effect (Clairvoyance or Detect Thoughts).
Scorched Earth - When destroyed, the echo explodes in a 15-foot radius (Dex save, 6d6 fire damage).
Guardian's Vow
Guardian’s Vow - You can switch places with an ally within 15 feet as a reaction if they take damage, redirecting the attack to you.
Leyline Insight
Leyline Insight - Once per long rest, the echo grants a divination effect (Clairvoyance or Detect Thoughts).
Nature's Rebirth
Nature’s Rebirth - When destroyed, the echo revives a fallen ally (1 HP, within 10 feet). Once per long rest.
Plaguebringer
Plaguebringer - The echo’s destruction infects creatures within 10 feet (Con save or take 4d6 necrotic and be poisoned for 1 minute).
Scorched Earth
Scorched Earth - When destroyed, the echo explodes in a 15-foot radius (Dex save, 6d6 fire damage).
Level 18: Eternal Sentinel
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You are now a true guardian of the leylines. Your echoes persist until dismissed, and you can cast misty step at will without expending a spell slot.







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