Barbarian
Base Class: Barbarian

Though nearly all barbarians dip into the realm of insanity and bloodlust, some wish to take the extra step and dip into the truly chaotic realms. Deep beneath the surface of reality lies the rift between our world and the Void, an alternate dimension overrun by hideous creatures armed with spikes and shielded by otherworldly exoskeletons. Though travelling into this dimension is a death wish for almost any individual, the truly barbaric may find there is much to learn from the unknown.

Visage of the Void

At 3rd level, you adopt the physical features of the horrors of the Void. While raging, organic spikes protrude from your skin all over your body. While these spikes are active, your unarmed strikes deal an extra 1d4 piercing damage.

Additionally, when an enemy within 5 ft of you damages you with a melee attack, they take 1d4 piercing damage.

Tremor Sense

At 6th level, your senses become highly attuned to the world around you. You do not suffer disadvantage on attacks or ability checks due to vision impairment.

Additionally, within 60 ft of you, you can sense the location, precise within 5 ft, of moving invisible or darkness-obscured creatures. If you detect an invisible or darkness-obscured creature moving into melee range to attack you, you can use your reaction to add half of your DEX modifier to your AC against that creature's first attack.

"Right Behind You..."

Starting at 10th level, you can cast the Greater Invisibility spell without using a spell slot or material components.

After you cast the spell with this feature, you cannot do so again until you finish a long rest.

Evolved Voidborn

At 14th level, your Void-given attributes are enhanced. Once per round of combat, you can increase the damage from your Visage of the Void feature to equal your barbarian level.

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