Base Class: Ranger
Huntresses of Artemis are rangers blessed by the goddess of the hunt, the moon, and the wild. Unlike other followers of the divinity, they do not seek temples or ostentatious prayers; they honor their goddess in practice: roaming the forests, protecting sacred creatures, and stalking in the twilight those who desecrate the natural. With a bow in hand and nearly divine aim, they channel Artemis's power to move like shadows among the trees and hunt with lethal precision.
Raised under the guidance of the moon and the whisper of the forests, these huntresses find an ally in the night and a refuge in nature. They are tireless trackers, able to move unseen and invoke lunar magic to enhance their shots. Their connection with Artemis allows them to perform superhuman feats, such as walking without leaving tracks, imbuing their arrows with sacred energy, and calling upon the guidance of the stars in times of need.
Huntresses of Artemis are not only masters of stealth and archery but also protectors of wild places and avengers of those who threaten nature's balance. Some dedicate their lives to hunting corrupt beasts and unholy creatures, while others seek traces of the divine in the mortal world, interpreting the whispers of the wind and the glimmers of the stars as messages from their goddess.
Level 3: Lunar Shot
When you attack with a bow, you can invoke the power of Artemis to make one of your arrows shine with silver light, dealing additional radiant damage. Once per turn, when you hit with a ranged attack with a bow, you can add 1d6 radiant damage. The damage increases to 2d6 at level 11 and 3d6 at level 17.
Huntress Magic
Your connection with Artemis grants you access to certain spells. You gain the following spells at the ranger levels listed.
| Ranger Level | Spells |
|---|---|
| 3rd | hunter's mark, jump |
| 5th | misty step, gust of wind |
| 9th | moonbeam (radiant strike version), silence |
| 13th | locate creature, death ward |
| 17th | wind walk, contingency |
Whenever you gain a spell from this list, it does not count against the number of spells you know.
Level 7: Hunter's Mastery
Your connection with Artemis allows you to maintain your focus effortlessly. When you cast Hunter's Mark, it no longer requires concentration to maintain. Additionally, you gain the following benefits:
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You can cast Hunter's Mark without expending a spell slot once per short or long rest.
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The duration of Hunter's Mark increases to 24 hours.
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If the target of your Hunter's Mark drops to 0 hit points, you can use a bonus action on a subsequent turn of yours to mark a new creature.
Level 11: Shadow Huntress
Your aim becomes deadly under the moonlight or in darkness. When you attack with a bow in dim light or darkness, your shots ignore light and medium cover. Additionally, any attack you make with a bow under these conditions has advantage if your target is unaware of you and you can use a Bonus Action to Dash, Dodge, or Disengage,
Level 15: Huntress Avatar
You have reached the pinnacle of your connection with Artemis. Once per long rest as an action, you can enter a state of divine hunt for 1 minute. While in this state:
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You can cast misty step without expending a spell slot.
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Your ranged attacks score a critical hit on a roll of 19-20.
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When you reduce a creature to 0 hit points, you can use your Reaction to make an additional bow attack.
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You have resistance to radiant and necrotic damage.
Previous Versions
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2/25/2025 2:54:14 AM
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Coming Soon
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