Base Class: Warlock
You’ve made a pact with the cheerful wandering cubes of sentient ooze that wiggle and wobble their way across the multiverse. They visit worlds beyond measure with the singular goal of spreading their offspring within the deepest dungeons to collect and absorb the memories of the fallen. As they happily bounce between the planes, they occasionally encounter a soul they view as truly amusing. With a mere wave of their pseudopods, they granted you a measure of their strange power over slimes and oozes. Now, their joy is yours.
Level 3: Slimy Spells
The magic of your patron ensures you always have certain spells ready; when you reach a Warlock level specified in the Slimy Spells table, you thereafter always have the listed spells prepared.
| Warlock Level | Spells |
|---|---|
| 3 | Grease, Tasha's Hideous Laughter, Melf's Acid Arrow, Enlarge/Reduce |
| 5 | Meld Into Stone, Water Walk |
| 7 | Stone Shape, Blight |
| 9 | Bigby's Hand, Contagion |
Level 3: Recovered Memories
You learn to dissolve the bodies of the dead and learn from their lives. As an action while standing adjacent to a corpse, you can produce an iridescent acid that consumes the corpse over the course of 1 minute. Once the process has finished, you can reabsorb the acid to access the creature’s memories. You gain information about the creature’s last 48 hours alive and the most important memories from their final year of life. Once you use this feature, you can’t use it again until you finish a long rest.
Level 3: Cheerful Friend
You gain the ability to speak with oozes and communicate simple concepts, even if they can’t speak a language. You are not subject to acid damage that would be caused by a non-hostile ooze touching you, and you gain resistance to acid damage.
Level 6: Side Splitting
At 6th level, your body becomes somewhat... slimy. Whenever you suffer damage, you can use your reaction to divide into a Medium swarm of Tiny oozes. Your hit points remain the same, and you function as a single unified swarm that occupies the same space as a Medium creature. While in this state, you can’t take actions other than the Dash action, your movement speed is halved, you gain resistance to bludgeoning, piercing, and slashing damage, you gain immunity to acid and poison damage, you don’t provoke opportunity attacks, and you can move through any space as narrow as 1 inch without squeezing. You can return to your normal form at will without using an action, provided there is room to do so. Once you use this feature, you can’t use it again until you finish a long rest. Starting at 10th level, you can use this feature at will as an action. Using this feature as a reaction is still limited to once per long rest.
Level 10: Acidic Body
At 10th level, your form is infused with caustic power. You gain immunity to acid damage. Whenever a creature starts its turn in a grapple with you, you can choose to have it take 2d8 acid damage.
Consuming Joy
Starting at 14th level, your understanding of the happiness that pervades the Gelatinous Convocation grants you immunity to the charmed condition. You also gain the ability to cast the polymorph spell, but the target can only be turned into an ooze. You can cast this spell using a warlock spell slot or without expending a spell slot. When you cast it without expending a spell slot, you can’t do so again until you finish a long rest.
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