Sorcerer
Base Class: Sorcerer

Primal Stoners are known as those born with the gift of primal stones, an extinct source of magical power but theorized to be the purest physical manifestations of magic. It has been discovered that a select group of individuals are born with dust samples from these rocks; however, all have failed to explain how it is possible.

Level 3: Primal Stone Spells

When you reach a Sorcerer level specified in the Primal Stone Spells table, you thereafter always have the listed spells prepared.

Sorcerer Level

Spells

3

Absorb Elements, Heat Metal, Scorching Ray

5

Lightning Bolt, Protection from Energy

7

Conjure Minor Elemental, Elemental Bane

9

Wall of Force, Telekinesis

Level 3: Magic Overdose.

Your power now manifests as you start to grow stronger; your innate magic source now threatens to overtake you and it's up to your will to survive your own power. At level 3, when you use your Innate Sorcery feature, you can choose to gain one of the following effects:

Sorcery Energy. You gain Temporary Hit Points equal to your level plus your proficiency bonus. These Temporary Hit Points last while your Innate Sorcery feature is active.

Magical Shot. You add 1D6 Psychic plus your proficiency bonus damage to any spell damage roll you cast while your Innate Sorcery feature is active.

Level 6: Elemental Magical Overcome.

Now you have gained greater control of your natural power, granting you the ability to alter other magical sources around. At level 6, while you are under your Innate Sorcery feature effects, you ignore difficult terrain and, when you cast a spell that deals Fire, Cold, Acid, Lightning or Thunder damage, you can change the type of damage of that spell to another between those types.

Level 14: Primal Resilience.

Your innate magic grows stronger as you become more adept to the power inside you, allowing you to control the magic around you at a certain point. At level 14, when you take a Short or Long Rest, you can choose 2 damage types between Fire, Cold, Acid, Lightning and Thunder, you gain resistance to those damage types until you choose to change it. Also, whenever you cast the Absorb Elements Spell against a type of damage that you have resistance to, you gain immunity against that kind of damage for that round.

Level 18: Primal Overlord of Sorcery.

You have become one with your ancient mythical power, fully controlling your inner magic and become capable of altering magic reality itself. At level 18, you can have both effects from your Magic Overdose Feature at the same time and your Innate Sorcery now lasts for 10 minutes instead of a minute. Additionally, once per Long rest, you can spend half your Sorcery points to take a Magic Action on your turn, even if you already take an action.

Primal Stone Image

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