Wizard
Base Class: Wizard

Through many years of lonely struggle, you have learned the ways of the School of Friendship! Who needs to make friends when you can just make them?

Man's Best Fiend

When you choose this school at 2nd level, you learn the Find Familiar spell. If you already know this spell, you learn a different 1st level wizard spell of your choice. When you learn this spell it is cast once for free and you must name your familiar and all other creatures that come under your control. You cannot permanently dismiss your familiar.

Additionally, You can recast Find Familiar for half the gold cost. Your familiar will now come back automatically after one hour if it has disappeared. You may also have it take the form of an undead version of any of the listed animals. It must either be a Fiend or Undead.

Power of Friendship!

Years of loneliness have honed your magical potential to create and help your friends!

At 2nd level you gain Friendship tokens equal to your intelligence modifier (min 1). You can spend 1 token to do one of the following:

  • As an action to transform your Best Fiend into a CR ( 1/4 * wizard level) undead creature for 1 minute. Your fiend disappears, and must be re-summoned afterwords.
  • As a bonus action to heal a friendly creature within 30 ft. 1d6, 2d6, 3d6, 4d6 at 2nd, 6th, 10th, and 14th level
  • As a reaction you can spend a friendship token to swap two friendly creatures positions that are within 10ft. of each other and 30 ft. of you once per short rest

Friendship tokens are replenished upon a long rest.

More Friends!

At 6th level, you add the Animate Dead spell to your spellbook if it is not there already. When you cast Animate Dead, you can target one additional corpse or pile of bones, creating another zombie or skeleton, as appropriate.

Whenever you create an undead using a necromancy spell, it has additional benefits:

• The creature's hit point maximum is increased by an amount equal to your wizard level.

• The creature adds your proficiency bonus to its weapon damage rolls.

All fixed up

Also at 6th level, you become very good at helping your friends when they get hurt.

If you do not already know it, you learn the Mending cantrip. If you already know the Mending cantrip, chose another from the wizard spell list. This does not count against the number of cantrips known. Using this on Undead Servents will bring them back to one hit point, so long as the body does not have large missing pieces.

Your familiar now restores your undead servants HP while you rest at a rate of 2d4 per hour rested

We Work Better Together!

At 10th level, your undead servents work extremely well together. Undead servants gain:

  • 1/2 AC per adjacent (5ft. radius square) friendly undead (max 2ac)
  • 1 additional necrotic damage inflicted per adjacent (5ft. radius square) friendly undead (max 4 additional necrotic damage)

What zombie?

Also at 10th level, so long as your undead servants have been around for more than 24 hours, you can disguise them well enough, through clothing and baths, that they could be taken into town without much notice, so long as no one inspects closely. This will take roughly 10 minutes to do so for each undead servant and lasts 3 days.

As a bonus action you can spend 1 friendship token to teleport any undead servant from a location within 30 ft. to an open destination within 30 ft. that you have vision of.

Even More Friends!

at level 14, when you summon Undead Servents, you become so enthralled with meeting them or bringing them back that you gain 1 friendship token (up to your maximum)

Undead Servents are now much better at understanding your commands. Undead Servents you control have +2 to intelligence and all understand common.

If you do not know the spell Create Undead you can add it to your spellbook.

When you cast Create Undead, you can create an additional ghoul

Previous Versions

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