Cleric
Base Class: Cleric

The flames of passion drive you forward, to pursue what matters most to you. This fire can drive you to extremes that others cannot fathom.

Passion Domain Spells

Level 3: Passion Domain Spells

Your connection to this divine domain ensures you always have certain spells ready. When you reach a Cleric level specified in the Passion Domain Spells table, you thereafter always have the listed spells prepared.

Passion Domain Spells
Cleric Level Prepared Spells
3rd Divine Favor, Burning Hands, Enhance Ability, Flaming Sphere
5th Protection from Energy, Spirit Shroud
7th Fire Shield, Elemental Bane
9th Dawn, Jallarzi's Storm of Radiance

Flaming Ardor

As a bonus action on your turn, you can clutch your holy symbol and channel the flames of your Passion Spirit. You draw on a reservoir of life essence, empowering yourself for 1 minute. You gain one of the following benefits while empowered in this way.
Cauterize. When you choose this benefit, and as a bonus action on subsequent turns while the benefit lasts, you can expend and roll one Hit Die. You gain a number of temporary hit points equal to the number rolled plus your spellcasting ability modifier.
Blazing Strike. Whenever you deal Radiant or Fire damage with a Cleric spell, you can increase the damage against every target by 1d4 damage of the same type. If the spell can deal damage on more than one turn, it deals this extra damage only on the turn you cast the spell.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Labor of Love

As a Magic Action or bonus action, you can expend a use of your Channel Divinity to manifest your passion into a physical form. For 1 minute, your walking speed increases by 10 feet, and you have advantage on Strength checks and saving throws.

Flaming Fervor

At 6th level, your passion deepens, granting you further control over your inner fire.
Sterilize. The Cauterize of your Flaming Ardor now allows you to expend and roll two Hit Die, gaining a number of temporary hit points equal to the total number rolled plus your spellcasting ability modifier. In addition, you gain a +2 bonus to AC for the duration.
Flaming Strike. The Blazing Strike of your Flaming Ardor now deals an additional 1d8 against every target, and allows you to ignore resistances to Fire and Radiant when dealing damage with Cleric spells.

Potent Spellcasting

Starting at 8th level, you add your Wisdom modifier to the damage you deal with any cleric cantrip.

Vivid Spirit

Your enthusiasm and passion peak, granting you the following benefits:

  • When you would normally roll Hit Dice to to gain temporary hit points with your Flaming Ardor, don’t roll those dice; instead use the highest number possible for each die.
  • You now deal addition damage equal to your Cleric level, instead of 1d8, when you use the Blazing Strike of your Flaming Ardor.

In addition, you can share your passion with others. As a Magic action, you can cast Holy Aura without expending a spell slot, and without material components. You can also cast the spell using any spell slots you have.

Previous Versions

Name Date Modified Views Adds Version Actions
3/2/2025 1:25:38 AM
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