Cleric
Base Class: Cleric

To perceive what is above and beyond.

Many admire the world beyond them. Wherever they are, there is always a sky above them, where space itself lingers, taunting many who cannot explore it. Astronomers, celestial mechanics, cosmologists, and scientists all wonder and try to explain something they can't touch, yet everyone can see it. The stars are trickles of sand in deep space, where a void is encroached on every corner of the galaxies, hiding away the truth of what space has to offer. The stars, Milky Way, asteroids, meteors, planets, galaxies, and the universe itself; Everything that exists has a way to be perceived, which guides you to where you are now.

The Stellar Domain correlates to physics, calculus, space science, astronomy, and the universe's history. Many who follow this path are either inherently smart or creative, as they diligently study the stars or use them to make creative arts. As a result, many cosmic deities sometimes bless some of their admirers and open their eyes to the truth of the galaxies and beyond.

Level 3: Stellar Domain Spells

Your alignment with the stars grants you certain enlightenment within magic. When you reach a Cleric level specified in the Stellar Domain spells, you thereafter always have the listed spells prepared.

Cleric
Level
Prepared Spells
3rd  Starry Wisp, Identify, Illusory Script
5th Darkvision, Moonbeam, Shining Smite
7th Banishment, Fount of Moonlight
9th Contact Other Plane, Legend Lore

Level 3: Predestined Repetition

As a Magic action, you present your Holy Symbol and expend a use of your Channel Divinity to draw starry lines into causality. One action taken immediately before this CD and within 60ft of you, is repeated as if it was their turn, expending all of the usual resources for that action (spell slots, components, ability counters, charges, consumables, etc). If the action had a target initially, it targets the same target, ignoring current range and sight requirements. A creature whose action is repeated in this way can't be affected by this ability again until that creature finishes a Long Rest.

Level 3: Star Alignment

Your physical and mental attributes are influenced by the stars above. You gain one of five effects based on the week of the month (IRL). Once the week has passed, the effect changes to the next cycle. The exact time of the week is determined by the server time.

At 20th Cleric level, this ability is blessed to those around you. As an action, each other effect you don't gain can be granted to a friendly creature that you can see for 6 hours. Each creature can only benefit from one of this weekly effect.

Week Prepared Spells
First You gain additional maximum hit points equal to your primary class Level.
Second You gain an additional spell slot with the level of your proficiency bonus.
Third You gain resistance to psychic or force damage (you choose when you regain/grant this feature).
Fourth You gain an additional use of Channel Divinity.
Fifth You gain a lingering inspiration that can be used up to your proficiency bonus for this week's cycle (if granted to ally, the use count is shared and still affected by grant duration).

Level 6: Nebula Formation

When an ally creature uses their action, bonus action, or reaction to interact with you, they gain 1d4 bonus to their attack rolls, ability checks, and saving throws until the end of their next turn. At 17th level, this extends to hostile creatures which instead reduces their bonus by the rolled amount.

Level 17: Cosmic Enlightenment

When an ally creature you see rolls a 20 on their attack roll, ability check, or saving throw, you can use your reaction (even if conditions prevent you from doing so) to heal yourself by half their maximum hit points. You cannot trigger this ability from the same creature again until you finish a Long Rest.

 

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