Base Class: Bard
You have devoted yourself to the study of the mysteries of the occult.
Eldritch Secrets
When you join the College of the Occult at 3rd level, you discover a cantrip and 1st level spell from the Warlock list. These are added to your spell list and do not count against your spells known.
Eldritch Etherealness
Also at 3rd level, you learn how to channel the eldritch power to a friendly creature to make them become partially ethereal and takes less damage. When a creature that you can see within 60 feet of you takes damage, you can use your reaction to expend one of your uses of Bardic Inspiration, rolling a Bardic Inspiration die and subtracting the number rolled from the damage roll.
Eldritch Sigils
At 6th level, you trace a sigil onto each of your palms. These sigils represent Warlock spells that you can can cast once per day without expending a spell slot. Both sigils can be for the same spell. Once you use the spell, the sigil goes dark. The sigils reactivate at dawn each day.
Whenever you reach a new level, you can trace new sigils. These sigils are limited to 3rd level spells or lower and are cast at 3rd level, if applicable.
If you lose a hand, you can no longer use this feature for that hand.
Eldritch Regeneration
Starting at 14th level, once per day when you finish a short rest, you can choose expended spell slots to recover. The spell slots can have a combined level that is equal to or less than half your Bard level (rounded up), and none of the slots can be 6th level or higher.
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