Base Class: Fighter
The Lancer Servant is a subclass of the Fighter, designed for those who excel in spear-based combat and overwhelming agility. As a Lancer Servant, you gain enhanced mobility, specialized training in polearms, and access to Noble Phantasms, unique abilities based on the otherworldly warriors of history. Whether you are striking with the cursed spear Gáe Bolg, summoning the divine fire of Nezha, or embodying the unwavering defense of Thermopylae Enomotia, you will dominate the battlefield with unrelenting force.
Your training grants you superior speed, endurance, and precision, making you a nightmare for foes who rely on slow or cumbersome attacks.
Lancer's Arsenal
At 3rd level, you gain proficiency with spears, pikes, glaives, and lances, if you do not already have them. Additionally, you may wield a spear or pike one-handed without penalty.
Level 3: Fleet-Footed Warrior
At 3rd level, your combat movements surpass ordinary soldiers. You gain the following benefits:
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Your speed increases by 10 feet.
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When you make a melee weapon attack with a spear, pike, or glaive, you may immediately move 10 feet without provoking opportunity attacks.
Level 3: Noble Phantasms
You, as a Lancer Servant, channel the abilities of Heroes of The Lance who've fallen through the choosing of a Noble Phantasm.
Blood of The Impaler – Lord of Execution
The Lancer Servant of Black who served in the third Greater Grail War in a far-off place in the multiverse, is Titled as Vlad, The lord Impaler. He is well-known for his spearman-ship and his signature impaling of his foes in times of war in mass display, and being a demonic thrall with a bloodthirst so intense the rumors became the origin of the Vampiric legacy of Dracula.
Passive: Terror of the Impaler
- Your piercing weapon attacks ignore resistance to non-magical weapons and deal double damage to restrained creatures.
- When you critically hit an enemy, they must succeed on a Wisdom saving throw (DC = 8 + your proficiency + Strength or Charisma modifier) or become frightened of you for 1 minute.
- You gain resistance to the necrotic and piercing damage types.
Abilities:
- Field of Wallachia (lvl 3)
- Command the Stakes (lvl 3)
- Kazikli Bey - Vampiric Sovereign (lvl 10)
Fire-Tipped Spear – Celestial Body of Nezha
The Lancer Servant during the Quest for the Holy Grail "Grand Order", is known as The Lotus Flower Marshal of Heaven: Prince Nezha. Nezha wielded many weapons during his legendary journeys, the most notable being the Wind Fire Wheels, as well as the Fire-Tipped Spear.
Passive: Flame Ascendant
- Your movement speed increases by 10 feet..
- When making a melee attack with a spear or glaive, you may choose to deal fire damage, and the attack ignores fire resistance and immunity.
- Attacks with your spear make creatures vulnerable to radiant damage take double damage from your fire attacks.
Abilities:
- Fire-Tipped Spear (lvl 3)
- Flying Bright Spirit - Heavenly Fire Wheels (lvl 6)
- Bright Explosive Impact (lvl 9)
Gáe Bolg – The Spear of Mortal Impalement
The Lancer Servant of the Fifth Holy Grail War, that took in place far off in the multiverse is known as Cú Chulainn, who wields the Gáe Bolg, the spear of causation which carries a curse that reverses causality. The wounds inflicted by the spear cannot be healed as the curse of the spear renders them incapable of altering their fate as long as the spear remains in the world. This Noble Phantasm given to the Lancer Servant Fighter is the stigma of reach and control over the battlefield.
Passive: Fate-Severing Thrust
- Fate-Sealed Strike: When you make a melee weapon attack with Gáe Bolg, you may reroll one attack roll per turn, and you must use the new result. Additionally, if you roll a natural 18-20, the attack is an automatic critical hit.
- Spear of the Unyielding Warrior: Gáe Bolg grants you an unnatural resilience in battle. When you drop to 0 HP, you may choose to remain standing at 1 HP until the end of your next turn once per long rest.
Abilities:
- Causality Impalement (lvl 3)
- Rune of the Crimson Hound (lvl 8)
Gáe Dearg & Buidhe - Twin Roses of Love
The Lancer of the Fourth Holy Grail War that took in a place far off into the multiverse is known as Diarmuid of the Love Spot, his Noble Phantasm is known as The Twin Roses of Love. Diarmuid Ua Duibhne wields a golden short and crimson normal-sized spear, both taking the names respectively "Gáe Buidhe - Yellow Rose of Mortality" and "Gáe Dearg – Crimson Rose of Exorcism". The Lancer Servant can use the Passive abilities of each form of this Noble Phantasm with polearms they've attuned to.
Passive: Twin Lance Mastery
- You gain the Two-Weapon Fighting fighting style if you don’t already have it.
- Gáe Buidhe (Yellow Rose): Any wounds inflicted by your off-hand spears cannot be magically healed for 1 minute unless the creature is immune to curses.
- Gáe Dearg (Red Rose): Your spear attacks with your main hand bypass all magical resistances and barriers, ignoring effects such as Mage Armor, Shield, and Magic Resistance.
Abilities:
- Gáe Dearg – Crimson Rose of Exorcism (lvl 3)
- Gáe Buidhe – Yellow Rose of Mortality (lvl 3)
Magna Roma – Spear of the First Emperor
The Lancer Servant of the Grand Order in search of the Greater Holy Grail which took in a place far off into the multiverse is a renowned emperor known as Romulus The Divine Ancestor. His legend is surrounded by his supposed divine lineage being the child of the otherworldly God of War Mars, and raised by his adoptive parent, a divine wolflike beast. Romulus is well known for his "Nation Building Spear" the weapon chosen by him to embody his ascension.
Passive: Founder of Nations
- Allies within 10 feet of you gain +1 AC and advantage on saving throws against fear.
- Whenever you reduce a creature to 0 HP, you may grant a nearby ally temporary hit points equal to your Fighter level.
- You cannot be charmed while in combat.
Abilities:
- Power of Rome (lvl 3)
- Magna Voluisse Movet – The Spear that Establishes Nations (lvl 6)
Thermopylae Enomotia – Last Stand of the Spartan King
The Lancer Servant who participated in the Hunt for the Greater Grail is known as The King of Flame Leonidas. The resilient ruler of the otherworldly Kingdom, Sparta, and leader of the Spartan warriors, is known for his Spear and Shield combat methods that allowed his armies to dominate in battle.
Passive: Spartan Bulwark
- If you are wielding a spear, pike, or shield, you have advantage on Strength and Constitution saving throws.
- If an enemy within 5 feet of you targets an ally, you can use your reaction to impose disadvantage on their attack roll.
- When an enemy moves out of your melee range, you can use your reaction to make an opportunity attack with advantage.
Abilities:
- Indomitable Stance (lvl 3)
- The Six Elite of the 300 (lvl 13)
- Shield Wall of Sparta (lvl 13)
Level 7: Piercing Mastery
Your skill with spears and piercing weapons reaches a supernatural level. You gain the following benefits:
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Ignore Resistance: Your piercing weapon attacks ignore resistance to piercing damage.
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Critical Precision: When you score a critical hit with a spear, pike, or glaive, you can roll an additional weapon damage die.
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Armor Piercer: When attacking a creature wearing heavy armor or with natural armor, you have advantage on your first attack roll against them per turn.
Level 10: Relentless Pursuit
Lancers never allow a foe to escape. You gain the following abilities:
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Unyielding Chase: When a creature moves away from you, you can use your reaction to move up to half your movement speed toward them without provoking opportunity attacks.
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Momentum Strike: If you move at least 20 feet before attacking a creature, your attack deals an extra 1d8 weapon damage.
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Lancer’s Charge: If you take the Dash action, you may make a single melee weapon attack as a bonus action.
Level 15: Lancer’s Endurance
Your stamina and resilience surpass human limits, making you an unstoppable force. You gain the following benefits:
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Damage Resistance: You gain resistance to non-magical slashing, piercing, and bludgeoning damage.
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Second Wind Mastery: When you use Second Wind, you regain an additional 1d10 + your Fighter level in HP.
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Endless March: You gain an advantage on death saving throws and your speed cannot be reduced by non-magical effects.
- Surge of Energy: When you use an Action Surge, the energy lasts until the end of the next turn, granting an additional Action on your next turn.
Level 18: True Spear of the Legend
You have mastered the art of the Lancer Servant, achieving the pinnacle of your combat prowess. You gain the following benefits:
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Legendary Weapon: Your spear, pike, or glaive is considered a legendary weapon, gaining a +3 bonus to attack and damage rolls.
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Unstoppable Assault: If you hit a creature with a spear attack, you may choose to force them to make a Strength saving throw (DC = 8 + proficiency + Strength modifier). On failure, they are knocked back 20 feet and fall prone.
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