Ranger
Base Class: Ranger

Ronin Conclave (Ranger Subclass)

A masterless warrior, wandering the land with blade and bow in hand, striking down injustice where they see it.

Way of the Wandering Blade and Bow

Level 3: Way of the Wandering Blade and Bow

  • Bonus Proficiency: You gain proficiency with katanas (treated as longswords with finesse if wielded one-handed) and longbows.
  • Iaijutsu Strike: When you roll for initiative, you can make a single melee or ranged weapon attack as a reaction against a creature within range. If this attack hits, it deals an additional 1d6 damage. This increases to 2d6 at level 11.
  • Duelist’s Grace: When you are wielding a melee weapon in one hand and nothing in the other, you can add your Wisdom modifier to your AC. If wielding a ranged weapon, you do not suffer disadvantage when making ranged attacks while threatened by an enemy within 5 feet.

Ghost Step & Silent Arrow

Level 7: Ghost Step & Silent Arrow

  • Ghost Step: You can use the Dash or Disengage action as a bonus action. If you take either action, your next melee or ranged weapon attack before the end of your turn has advantage.
  • Silent Arrow: You can take the Hide action as a bonus action on your turn. Additionally, if you make a ranged weapon attack while hidden, you have advantage.

Unyielding Spirit & Moonlit Shot

Level 11: Unyielding Spirit & Moonlit Shot

  • Unyielding Spirit: Once per turn, when you hit a creature with a melee or ranged weapon attack, you can force them to make a Constitution saving throw against your spell save DC. On a failure, they are stunned until the start of your next turn. You can use this feature a number of times equal to your Wisdom modifier (minimum of 1), and you regain all expended uses after a long rest.
  • Moonlit Shot: When you make a ranged weapon attack, you can choose to imbue the arrow with precision. If the attack hits, it ignores resistance to nonmagical damage, and the target must succeed on a Strength saving throw (against your spell save DC) or be knocked prone. You can use this feature a number of times equal to your Wisdom modifier per long rest.

Strike Without Thought & Tempest of Arrows

Level 15: Strike Without Thought & Tempest of Arrows

  • Strike Without Thought: When you take damage from a creature you can see, you can use your reaction to make a melee or ranged weapon attack against them.
  • Tempest of Arrows: Once per long rest, when you use the Attack action with a ranged weapon, you can make an attack against each enemy within your weapon’s normal range.

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