Fighter
Base Class: Fighter

The archetypal Templar devotes oneself to an entity of higher existence. While not chosen as a paladin, Templars train themselves with harsh and rigid training to stand first in line at the moment of battle, in pursuit of the glory of their sacred crusade. Their devotion, apparently, was answered by their deity, for they are granted divine power to aid themselves and other comrades in combat.

Being a Templar is suffering, many would agree. Templars, too, agree with that saying. Not all mortals agree on their cause, and some of the most heathen adversaries would downright deny and mock their belief. But they can't stop the determined crusaders. They're on a mission from their deity.

Spellcasting

When you reach 3rd level, you augment your martial prowess with the ability to cast spells.

Cantrips

You learn two cantrips of your choice from the cleric spell list. You learn an additional cleric cantrip of your choice at 10th level.

Spell Slots

The Templar Spellcasting table shows how many spell slots you have to cast your cleric spells of 1st level and higher. To cast one of these spells, you must expend a slot of the spell's level or higher. You regain all expended spell slots when you finish a long rest.

For example, if you know the 1st-level spell Healing Word and have a 1st-level and a 2nd-level spell slot available, you can cast Healing Word using either slot.

Spells Known of 1st Level and Higher

You know three 1st-level cleric spells of your choice.

The Spells Known column of the Templar Spellcasting table shows when you learn more cleric spells of 1st level or higher. Each of these spells must be of a level for which you have spell slots. For instance, when you reach 7th level in this class, you can learn one new spell of 1st or 2nd level.

Spellcasting Ability

Wisdom is your spellcasting ability for your cleric spells, since you learn your spells through prayer and devotion. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a cleric spell you cast and when making an attack roll with one.

Spell save DC = 8 + your proficiency bonus + your Wisdom modifier

Spell attack modifier = your proficiency bonus + your Wisdom modifier

Spellcasting Focus You can use a holy symbol as a spellcasting focus for your cleric spells.


TEMPLAR SPELLCASTING

Fighter Level

Cantrips

Known

Spells

Known

— Spell Slots per Spell Level —

1st

2nd

3rd

4th

3rd

2

3

2

—

—

—

4th

2

4

3

—

—

—

5th

2

4

3

—

—

—

6th

2

4

3

—

—

—

7th

2

5

4

2

—

—

8th

2

6

4

2

—

—

9th

2

6

4

2

—

—

10th

3

7

4

3

—

—

11th

3

8

4

3

—

—

12th

3

8

4

3

—

—

13th

3

9

4

3

2

—

14th

3

10

4

3

2

—

15th

3

10

4

3

2

—

16th

3

11

4

3

3

—

17th

3

11

4

3

3

—

18th

3

11

4

3

3

—

19th

3

12

4

3

3

1

20th

3

13

4

3

3

1

Divine Mission

At 3rd level, you gain proficiency in the Religion skill. If you already have proficiency in this skill, you may replace it with another skill available to clerics.
In addition, whenever an ally within 5ft of you is hit by an attack, you may use your reaction to make a weapon attack against the attacking creature.

Enduring Faith

Starting at 7th level, any time you cast a spell gained from the Templar Spellcasting Feature, you gain temporary hit points equal to the spell's level plus your Wisdom modifier.

Indominitable Faith

When you reach 10th level, you are protected by the divine power to the point that you cannot be overwhelmed by mortal sufferings. You become immune to diseases and poisons, your hit point maximum cannot be reduced, and you cannot be aged magically.

Divine Blessing

Starting at 15th level, when you use your Second Wind feature, you may add your Wisdom modifier to the total hit points you recover. You also get a second usage of this feature per short or long rest.
In addition, you may expend 1 spell slot and choose up to a number of creatures equal to the level of the spell slot used within 60ft that you can see. Those creatures are also healed for the same amount.

Sacred Warrior

Your deity graces you with uncanny prowess in combat. Beginning at 18th level, you are always under the effects of the Bless spell while conscious and your weapon attacks deal an extra 1d8 radiant damage.

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