Barbarian
Base Class: Barbarian

Some warriors rely on weapons and armor—others rely on pure toughness, grit, and overwhelming force. Indomitable Brawlers don’t go down easily, growing stronger as they take damage and refusing to die until they’ve finished the fight.

Fighting Instinct

• Unarmored Defense Bonus: While not wearing armor, you can add both your Strength and Constitution modifiers to your AC, instead of just Dexterity.

•Brawler’s Rage: When raging, you can treat any improvised weapon (bats, pipes, chairs, etc.) as a martial weapon that deals 1d10 (one-handed) or 2d6 (two-handed) bludgeoning damage.

•Never Back Down: When you take damage from a creature, you can use your reaction to gain advantage on your next melee attack against them before the end of your next turn.

Level 6: Rising Rage

Your body adapts to pain, making you even stronger as a fight drags on.

While you are below half HP, you gain:

•+1 to AC.

•Bonus damage on melee weapon attacks equal to your Proficiency Bonus.

•You score a critical hit on a 19-20.

Level 10: Brawler’s Resolve

Your body can withstand more punishment than others.

•You can spend a bonus action to gain temporary hit points equal to your Barbarian level + Constitution modifier.

•Additionally, when you are reduced to 0 HP but not killed outright, you can immediately use your reaction to make one melee weapon attack with advantage before falling unconscious.

Level 14: Last Stand

When you are at exactly 1 HP, you become an unstoppable force. You gain the following benefits:

•You score critical hits on a roll of 18-20.

•You gain resistance to all damage except force.

•Your attacks deal extra damage equal to your Barbarian level.

•Your movement speed increases by 10 feet.

This effect lasts until you regain HP above 1.

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