Warlock
Base Class: Warlock

Your patron is a primordial from the Elemental Planes, an ancient manifestation of entropy and elemental energy.  This entity’s motivations can range from creating chaos and destruction to spreading their influence and settling age-old grudges. Entities of this sort include the the Elemental Lords, the Princes of Elemental Evil, ancient genies, and powerful elementals.

Expanded Spell List

The Primordial lets you choose from an expanded list of spells when you learn a warlock spell. The following spells are added to the warlock spell list for you.

Primordial Expanded Spells
SPELL LEVEL SPELLS

1st

absorb elements, chromatic orb

2nd

dust devil, warding wind

3rd

elemental weapon, erupting earth

4th

conjure minor elementals, fire shield

5th

immolation, maelstrom

Bonus Cantrips

At 1st level, you learn one of the following cantrips: control flames, gust, mold earth, or shape water. They count as warlock cantrips for you, but they don't count against your number of cantrips known.

Control Flames

You learn the control flames cantrip.

Gust

You learn the gust cantrip.

Mold Earth

You learn the mold earth cantrip.

Shape Water

You learn the shape water cantrip.

Voice of the Dawn Titans

Starting at 1st level, your patron bequeaths to you the ancient tongue of the elements. You can speak, read, and write Primordial. Additionally, whenever you make a Charisma check when interacting with elementals, your proficiency bonus is doubled if it applies to the check.

If you later choose the Pact of the Chain feature, you can choose the form for your familiar to be a Mephit, which retains its elemental type.

Elemental Ward

Starting at 6th level, you learn how to temper the fury of the elements. When a creature that you can see within 30 feet of you takes acid, cold, fire, lightning, or thunder damage, you can use your reaction to reduce the triggering damage by an amount equal to your Charisma modifier + your warlock level.

Once you use this feature, you can’t use it again until you finish a short or long rest.

Mighty Minions

Starting at 10th level, you can conjure forth the exceptional servants of your patron. Any elemental summoned or created with a spell that you cast gains the following benefits:

  • The creature appears with more hit points than normal: 2 extra hit point per Hit Dice it has.
  • The damage from its natural weapons is considered magical for the purpose of overcoming immunity and resistance to nonmagical attacks and damage.

Primordial Wrath

Starting at 14th level, when you roll acid, cold, fire, lightning, or thunder damage, you can deal maximum damage instead of rolling.

Once you use this feature, you can’t use it again until you finish a long rest.

Previous Versions

Name Date Modified Views Adds Version Actions
8/24/2019 8:07:15 AM
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