Base Class: Wizard
You gain bonuses to elemental spells and stuff. For the sake of this Class the following damage types are "Elemental" : Fire, Cold, Lightning. You may also include spells relating to earth, air, fire, and water in your definition of Elemental damage. If there is question about if a spell is "Elemental" then ask your DM.
Elemental Attunement
Whenever you cast a cantrip that deals elemental damage, you can add your Intelligence modifier to one damage roll of that spell.
Elemental Nerd
Choose two Wizard spells. The first must be level 1 and can be cast for free once per long rest. The second spell may be level 1 or 2 and must use spell slots to cast.
Quick Cantrip
Cast any cantrip which deals elemental damage as a bonus action. This can be done you intelligence modifier times per long rest.
Elemental Geek
Choose two Wizard spells. The first must be level 1 or 2 and can be cast for free once per long rest. The second spell may be level 1, 2 or 3 and uses spell slots.
Elemental Surge
Once per long rest use your action and bonus action to cast an elemental spell. Roll Damage as if landed a critical hit.
Elemental Familiar
Conger an Elemental. This Elemental goes in initiative directly after you and is commanded as a free action
Previous Versions
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12/23/2024 4:20:36 PM
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12/23/2024 4:24:06 PM
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3/7/2025 1:00:54 PM
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