Rogue
Base Class: Rogue

Make full use of the advanced active camouflage to instill fear into the hearts of those who oppose you. 

Level 3: Active Camouflage

- For 1 minute, you are invisible while you remain still or move at half speed. If you take the Dash action or make an attack, you shimmer briefly, granting enemies disadvantage on Perception checks to see you instead of full invisibility.
- You can use this ability a number of times equal to your proficiency bonus per long rest.
- At level 9, you can activate it as a reaction when an enemy attacks you, imposing disadvantage on the attack.

Level 3: Second-Story Work

You’ve trained to get into especially hard-to-reach places, granting you these benefits.

Climber. You gain a Climb Speed equal to your Speed.

Jumper. You can determine your jump distance using your Dexterity rather than your Strength.

Level 9: Lethal Precision

- When attacking an enemy who cannot see you, you roll an additional Sneak Attack die.
- If you land a critical hit while under Active Camouflage, the attack ignores resistances and deals double Sneak Attack damage.

Level 13: Energy Dagger Ambush

- As a bonus action, you can make a melee attack with an energy dagger, dealing 1d6 force damage (this increases to 2d6 at level 17).
- If you attack from invisibility or surprise, the target is stunned until the end of their next turn unless they succeed on a Constitution save (DC = 8 + your Dexterity mod + your proficiency bonus)

Level 17: Shadow of the Arbiter

- Perfect Camouflage: Your Active Camouflage now grants full invisibility even while moving or attacking, but ends immediately if you take damage.
- Phantom Execution: If you hit a creature with Sneak Attack while invisible, you can force it to make a Wisdom saving throw (DC 8 + Dex + Prof). On a failure, the target is frightened of you until the end of its next turn.

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