Barbarian
Base Class: Barbarian

Barbarians who follow the Path of the Cosmos harness the power of the stars themselves, tapping into the raw energy of stars, the cold vastness of space, and the mysterious forces of gravity. They embody the violent beauty of the universe, channelling the fury of celestial bodies to empower their strikes and shield themselves from harm.

Level 3: Cosmic Rage

When you rage, the energy of the cosmos surrounds you, infusing your strikes with otherworldly power. When you enter a rage, you are surrounded by a shimmering aura of starlight that sheds bright light in a 10-foot radius and dim light for an additional 10 feet. When you rage, chose Radiant, Necrotic, Psychic, or Force, you gain resistance to damage of the chosen type while raging or until you re apply rage to chose a different type. When you reach level 10 in this class, you may choose two damage types from the list instead of one. Once per turn while raging, when you hit a creature using Strength, with either a weapon or an Unarmed Strike, you can deal extra force damage equal to 1d6 + half your barbarian level (rounded up). This represents the raw energy of space collapsing on your foes. At levels 6, 10, and 14 in this class, the damage die becomes 1d8, 1d10, and 1d12 respectively.

Level 6: Gravitonic Force

You learn to manipulate gravity, distorting the battlefield with your cosmic power. As a bonus action, choose a creature within 30 feet of you. That creature must make a Strength saving throw (DC = 8 + your proficiency bonus + your Strength modifier) or be pulled up to 10 feet closer to you and be unable to move away from you on it's next turn. On a successful save, the creature resists the pull and is able to move away.

Level 10: Starbound Resilience

Your body becomes attuned to the harsh conditions of the cosmos, allowing you to shrug off extreme effects and harness cosmic power. Your body can survive in the vacuum of space or similarly hostile vacuum environments. While in the vacuum of space you do not need food, water, or air to survive. As a bonus action, you can launch yourself with a burst of gravitational energy. You leap to an unoccupied space you can see within a distance up to 150ft, without provoking opportunity attacks. You land with the weight of a star, all creatures within 30ft of where you land must make a Dexterity saving throw (DC = 8 + your proficiency bonus + your Strength modifier), taking 1d8 force damage per barbarian level, and being knocked prone on a failed save. On a successful save, they take half damage and are not knocked prone. You can use this feature an amount of times equal to your proficiency modifier per long rest.

Level 14: Supernova

You unleash the devastating power of a collapsing star, causing an explosion of cosmic energy that obliterates those around you. As an action while raging, you can unleash a burst of cosmic energy in a 20-foot radius emanating from you. Each creature of your choice within that radius must make a Constitution saving throw (DC = 8 + your proficiency bonus + your Constitution modifier). On a failed save, a creature takes 1d8 radiant damage per Barbarian level and has the stunned condition. On a successful save, the creature takes half as much damage and isn’t stunned. An effected creature can repeat the save at the end of each of it's turns, ending the effect on a success. When you use Supernova, your body briefly becomes a conduit for cosmic power. Until your rage ends, you gain advantage on all Constitution saving throws and are immune to being stunned or paralyzed. Once you have used this ability, your rage is shortened to 3 rounds, this does not extend it to 3 rounds if it is already below that. After your rage ends, you gain a level of exhaustion. You cannot use this ability again until you finish a long rest.

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