Barbarian
Base Class: Barbarian

Barbarians who follow the Path of the Blood God pledge their bodies and souls to an eldritch or forgotten deity of war, sacrifice, and slaughter. They believe that blood—spilled in battle, whether friend or foe—fuels their divine patron and grants them supernatural might. These warriors revel in pain, sacrificing their own life force to unleash devastating attacks and tap into unholy resilience.

Barbarians who walk the Path of the Blood God are feared and revered in equal measure, viewed as divine butchers or cursed warriors. Their battlefield presence is marked by rivers of crimson, and their own pain only fuels their relentless fury.

 

Level 3: Bloodletting Rage

Starting when you choose this path at 3rd level, your rage is fueled by the spilling of blood—yours or another’s.

  • When you enter a rage, you may choose to sacrifice hit points up to a number equal to your Barbarian level. You gain temporary hit points equal to twice the amount sacrificed.

  • Whenever you reduce a creature to 0 hit points while raging, you regain hit points equal to half your Barbarian level (minimum 1).

 

Level 6: Blood for the Blood God

At 6th level, your devotion to the Blood God empowers your attacks at the cost of your own vitality. 

When you hit a creature with a melee weapon attack, you may choose to suffer necrotic damage equal to your Barbarian level. If you do, the attack deals additional damage equal to twice that amount. This damage bypasses resistance and immunity.

You may use this feature a number of times equal to your Constitution modifier (minimum 1), regaining all uses after a long rest.

 

 

Level 10: Crimson Resilience

At 10th level, your body has adapted to constant bloodshed, making you unnaturally resistant to harm.

  • You gain resistance to necrotic and psychic damage.

  • When you start your turn while raging and have less than half your hit points remaining, you regain hit points equal to your Constitution modifier.

Level 14: Avatar of the Blood God

At 14th level, you become a true vessel of blood and war, an unstoppable force on the battlefield.

  • When you enter a rage, you may choose to undergo a crimson transformation. For one minute:

    • You gain immunity to necrotic damage.

    • Whenever you take damage, all hostile creatures within 10 feet of you take necrotic damage equal to half the damage you suffered.

    • When you drop to 0 hit points for the first time during this rage, you can make a Constitution saving throw (DC 10 + half the damage taken). On a success, you drop to 1 hit point instead. This effect can occur once per rage.

  • Once you use this feature, you must finish a long rest before you can use it again.

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