Base Class: Blood Hunter
The Order of the Ghoul transforms Ghoul Blood Hunters into apex predators, focusing on the rigorous mastery of their Kagune and the potent synergy with Crimson Rites. This path demands brutal self-discipline, turning inherent predatory instincts into a controlled and terrifying combat style. Members of the Order delve deep into the psychological aspects of their Kagune, understanding its connection to their primal hunger and channeling that ferocity into purposeful aggression. They refine their Kagune beyond natural limitations, learning to manipulate its form and enhance its potency, adapting it to diverse combat scenarios.
This path is fraught with challenges, balancing the monstrous nature with self-control. The constant struggle against insatiable hunger, the ethical dilemmas of their diet, and the fear of losing control are ever-present. Yet, through this struggle, they gain not only physical strength and Kagune mastery, but also a profound understanding of their resilience. They become a terrifying blend of hunter and protector, using their monstrous abilities to defend the innocent, mastering the darkness within, and walking a tightrope between predator and savior.
Kenji, a Ghoul haunted by his past, sought redemption within the Order of the Ghoul. His Koukaku Kagune, once a symbol of his uncontrollable rage, became a bulwark against the darkness he now fought. During a raid on a Ghoul trafficking ring, Kenji stood as a living shield, his armored Kagune deflecting blows meant for rescued captives. He moved with a calculated ferocity, each strike a testament to the control he had gained. His eyes, though still glowing crimson, reflected a resolve born of hard-won self-mastery. With a final, crushing blow, he shattered the ringleader's defenses, his Koukaku a symbol of justice rather than destruction. Kenji, once a prisoner of his hunger, had become a liberator, his monstrous nature tempered by the Order's discipline.
Kagune Surge
At 3rd level, your Kagune begins to evolve, becoming more potent and adaptable. You learn to channel your Crimson Rites through it, enhancing its destructive capabilities.
- Rinkaku: As a bonus action, you extend your Rinkaku Kagune, making a number of melee weapon attacks equal to the number of tentacles you possess (1d4). Each attack has a reach of 15 feet and deals 1d6 piercing damage. You can target the same creature or different creatures with these attacks. If you have activated a crimson rite on your kagune, the damage becomes 1d8.
- Koukaku: As an action, you reinforce your arm with your Koukaku Kagune. Make a melee weapon attack against a creature within 5 feet. On a hit, you deal 1d8 slashing damage. Additionally, until the start of your next turn, you gain a +1 bonus to your AC. If you have activated a crimson rite on your kagune, the damage becomes 1d10.
- Ukaku: As an action, you launch crystalline projectiles from your Ukaku Kagune. Make a ranged weapon attack against a creature within 20/60 feet. On a hit, you deal 1d6 piercing damage. Alternatively, as a bonus action, you may gain a flying speed of 30ft until the start of your next turn. If you have activated a crimson rite on your kagune, the damage becomes 1d8.
- Bikaku: As an action, you strike with your Bikaku Kagune. Make a melee weapon attack against a creature within 10 feet. On a hit, you deal 1d8 bludgeoning damage. As a bonus action after a successful hit, you can attempt to grapple the target. If you have activated a crimson rite on your kagune, the damage becomes 1d10.
Crimson Rite Augmentation: When you activate a Crimson Rite, you can choose to apply it to your Kagune. If you do, the damage dice of your Kagune attacks increase by one size (e.g., 1d6 becomes 1d8). This effect lasts as long as the Crimson Rite is active.
Bikaku
As an action, you strike with your Bikaku Kagune. Make a melee weapon attack against a creature within 10 feet. On a hit, you deal 1d8 bludgeoning damage. As a bonus action after a successful hit, you can attempt to grapple the target. If you have activated a crimson rite on your kagune, the damage becomes 1d10.
Koukaku
As an action, you reinforce your arm with your Koukaku Kagune. Make a melee weapon attack against a creature within 5 feet. On a hit, you deal 1d8 slashing damage. Additionally, until the start of your next turn, you gain a +1 bonus to your AC. If you have activated a crimson rite on your kagune, the damage becomes 1d10.
Rinkaku
As a bonus action, you extend your Rinkaku Kagune, making a number of melee weapon attacks equal to the number of tentacles you possess (1d4). Each attack has a reach of 15 feet and deals 1d6 piercing damage. You can target the same creature or different creatures with these attacks. If you have activated a crimson rite on your kagune, the damage becomes 1d8.
Ukaku
As an action, you launch crystalline projectiles from your Ukaku Kagune. Make a ranged weapon attack against a creature within 20/60 feet. On a hit, you deal 1d6 piercing damage. Alternatively, as a bonus action, you may gain a flying speed of 30ft until the start of your next turn. If you have activated a crimson rite on your kagune, the damage becomes 1d8.
Enhanced Endurance
At 3rd level, your endurance increases as a result of your Ghoul Physiology.
Enhanced Endurance: You gain advantage on Constitution saving throws against exhaustion.
Predatory Acceleration
By 7th level, your Kagune undergoes a significant evolution, becoming even more powerful and versatile. Your speed and agility also increase, making you a truly fearsome predator.
- Rinkaku:
- Increase the damage dice to 1d8.
- Koukaku:
- The AC bonus increases to +2.
- Ukaku:
- Increase the damage dice to 1d8.
- Bikaku:
- Increase the damage dice to 1d10.
- Your Kagune attacks are now considered magical for the purpose of overcoming resistances and immunities.
- When a crimson rite is activated on your Kagune, the damage dice increases by two sizes.
Heightened Speed: Your base walking speed increases by 10 feet. You also gain a climbing speed equal to your walking speed.
Regenerative Vigor
At 11th level, your regenerative abilities reach their peak, and your physical strength is greatly enhanced. You also recover more effectively during rests.
- Your racial regeneration feature now heals twice your constitution modifier.
- You gain advantage on Strength checks and Strength saving throws.
- When you expend hit dice to regain hit points during a short rest, you regain the maximum number of hit points possible for each die.
Blood curse of Predatory instinct
At 15th level you learn to adapt your Kagune to withstand various forms of damage, channeling that resilience into your attacks. As a bonus action, you can unleash a Blood Curse on yourself. For 1 minute, you gain resistance to one type of damage (bludgeoning, piercing, slashing, cold, fire, lightning, or poison) of your choice. While this curse is active, your Kagune deals an extra 1d6 damage of that damage type.
Kagune Transcendence
At 18th level, you transcend the limitations of your Kagune, achieving a state of near-perfect mastery. Your control over your predatory organ becomes absolute, and you unlock its most devastating potential.
- Rinkaku: As a bonus action, you extend your Rinkaku Kagune, making a number of melee weapon attacks equal to 1d6 + your Constitution modifier. Each attack has a reach of 15 feet and deals 1d10 piercing damage. You can target the same creature or different creatures with these attacks. Additionally, when you make a critical hit with this attack, the target must make a constitution saving throw against your blood hunter spell save DC, or become stunned until the end of its next turn.
- Koukaku: When you use your Koukaku to shove a creature, they are knocked prone on a failed save, and take 2d8 bludgeoning damage. Additionally, you may use your reaction to grant yourself or an ally within 5 feet of you, a +4 bonus to AC against one attack that would hit it. This bonus lasts until the start of your next turn.
- Ukaku: The range of your Ukaku attacks increases to 90/300 feet. When you hit a creature with your Ukaku, they must make a dexterity saving throw against your blood hunter spell save DC or become blinded until the end of its next turn.
- Bikaku: When you hit a creature with your Bikaku, you can attempt to knock the creature prone as a bonus action. If the creature is already grappled by you, they also take 3d6 bludgeoning damage.
Predatory Overdrive: When you reduce a creature to 0 hit points with a Kagune attack, you can immediately make two additional Kagune attacks as a reaction, targeting the same or different creatures within range.
Comments