Paladin
Base Class: Paladin

An oath to try to always do what's right for the people of the galaxy even if it's not in your best interest. An oath spoken upon the cosmic bodies of the universe possibly heard by a celestial, or perhaps it draws it's power from the force that connect us all.

 An oath of stars paladin must always...

          work towards what they believe is in best interest of the galaxy

           try to be brave in the face of adventure

           be willing to do what's right no matter the cost

Channel Divinity

When you take this oath at 3rd level, you gain the following two Channel Divinity options.

Star Forged. As an action, you can imbue one item with ability to shine light in a 100ft radius for one hour. This light will dispel any magical darkness in its radius. For the extent of this hour the item used is considered magical

You can end this effect on your turn as part of any other action. If you fall unconscious, this effect ends.

Heat of Creation. As an action, your body becomes embroiled with the heat of a star. for the next 10 minutes any creature who ends their turn within 10ft of you takes 1d6 heat damage. They take triple that amount if they are grappled. At the start of your turn take 1d4 fire damage, if this ability is still active.

This ability can be ended early as a part of an action or if you become incapacitated.

Oath Spells

You gain oath spells at the paladin levels listed.

Oath of Devotion Spells
Paladin Level Spells

3rd

burning hands, searing smite

5th

scorching ray, moonbeam

9th

fireball, gravitational anomaly

13th

wall of fire, banishment

17th

creation, flame strike

Aura of Bravdo

Starting at 7th level, you and friendly creatures within 10 feet of you can’t be frightened while you are conscious.

At 18th level, the range of this aura increases to 30 feet.

Unerring Flames

Beginning at 15th level, Your fire spells bypass resistance. Creatures who are immune to fire damage are only resistant to your fire spells.

Torrid Judgment

At 20th level, as an action, you can ignite like a blazing inferno 

any creature who starts or ends their turn within 15ft of you takes 5 fire damage and has their AC reduced by 2.

In addition, the area within 30 feet of you becomes difficult terrain.

Once you use this feature, you can’t use it again until you finish a long rest.