Base Class: Barbarian
Barbarians who follow this path refuse to accept weakness. They push themselves beyond mortal limits, constantly seeking stronger opponents and growing in power through sheer will. Their bodies become unbreakable, their strikes earth-shattering, and their presence alone demands respect.
Level 3: Dominant Strength
Your attacks carry overwhelming force. When you hit a creature with a melee weapon attack while raging, you deal an additional 1d10 + half your Barbarian level force damage.
Level 3: Unbreakable Will
When raging, you gain temporary hit points equal to your Constitution modifier at the start of each of your turns. Your sheer determination allows you to endure where others would fall.
Level 6: Indomitable Wrath
Your rage is fueled by an unrelenting desire to grow stronger. When you hit a creature with a melee weapon attack, you can choose to use the maximum possible damage for that attack. You can use this a number of time equal to your Constitution Modifier.
Level 6: Brutal Mastery
Your body moves with pure battle instinct. When you take damage while raging, you can use your reaction to make a melee attack against the attacker. on a hit you deal an additional 1d6 force damage
Level 10: Conqueror’s Aura
Your presence alone shakes those weaker than you. When you rage, all creatures of your choice within 15 feet must make a Wisdom saving throw (DC = 8 + your proficiency bonus + Strength modifier) or become frightened for 1 minute. A creature can remake the saving throw at the end of each of it's turns.
Level 10: Fearless Challenger
The more enemies surround you, the stronger you become. For every 2 hostile creatures within 10 feet of you, you gain a +2 bonus to attack and damage rolls (maximum +8).
Level 14: Unyielding Force
You refuse to fall. Once per rage, when you take damage that would reduce you to 0 HP, you can instead drop to 1 HP and immediately regain hit points equal to half your Barbarian level + Constitution modifier. Once this feature is used then your rage drops.
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