Sorcerer
Base Class: Sorcerer

May be blessed by an entity governing the laws of physics, or perhaps born as an anomaly in the fabric of reality. Whatever it may be, your innate magic causes the probability fields of the universe to bend sometimes to your favor and sometimes not. You have the power to bring prosperity or disaster to others simply by being in their presence.

Level 3: Control the future

You catch glimpses of possible futures and subtly nudge fate in your favor. You know the Guidance cantrip, and you can cast it without verbal or somatic components. Additionally, you gain the Lucky origin feat.

Level 3: Double-edged fortune

Your untamed power causes merit or detriment to you constantly. Whenever you roll a 2 on a d20 test, it is treated as a natural 1. Likewise, whenever you roll a 19, it is treated as a natural 20.

Level 6: Lucky Streak

Your chaotic magic causes luck to ripple in your surroundings unpredictably. When you cast a spell of 1st level or higher, roll a d10:

1: Your luck turns against you—until the end of your next turn, you have disadvantage on your next attack roll, ability check, or saving throw.
2-9: Nothing unusual happens.
10: Fate smiles upon you—until the end of your next turn, you have advantage on your next attack roll, ability check, or saving throw.

Alternatively, you can choose to give that advantage or disadvantage to a creature within 10 feet of you.

Level 14: Greater double-edged fortune

The probability fields that you bend have gotten more rampant and wild. Whenever you roll with advantage or disadvantage, you roll four d20s instead of two and take the highest or lowest result as normal.

Level 18: Greater control the future

You can see into the many versions of the immediate future more clearly. You know the spell Foresight and you can cast it by expending 10 sorcery points, targeting yourself, when you cast it this way it requires no verbal or somatic components. Additionally, when you give disadvantage to a creature's attack roll against you using the Lucky origin feat, you can make it so that they roll four D20's instead of two, Once you do this, you can’t do so again until you finish a short or long rest, unless you spend 3 sorcery points to do it again.

Previous Versions

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3/16/2025 8:43:27 AM
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