Fighter
Base Class: Fighter

Born from passion, emotion, and the strength to protect others, Love Breathing channels raw feeling into devastating grace. A blend of acrobatics, whip-like precision, and overwhelming heart, this style turns emotion into motion—and love into strength.

Graceful Strikes

Your fighting style emphasizes flexibility, fluidity, and overwhelming flourish.

  • When you make a melee weapon attack, you can choose to add your Charisma modifier to the attack roll, instead of Strength or Dexterity.

  • Additionally, once per turn when you hit with a melee weapon, you deal extra damage equal to your Charisma modifier.

Heart’s Tempo

Your footwork and emotion keep you always in motion.

  • You can take the Dash or Disengage action as a bonus action a number of times equal to your Charisma modifier (minimum 1).

  • You regain all uses of this feature after a long rest.

Loving Momentum

When your emotions surge, so does your speed.

  • Whenever you move at least 20 feet on your turn before making a melee attack, you deal an additional 1d6 damage and the target must succeed on a Strength saving throw (DC = 8 + your proficiency + your Charisma modifier) or be knocked prone.

  • This feature can trigger once per turn.

Passionate Defense

You defend with flair and deflective grace.

  • While wearing light or no armor, you gain a bonus to your AC equal to your Charisma modifier (max +2).

  • When a creature misses you with a melee attack, you can move 5 feet without provoking opportunity attacks.

Devoted Fury

When your allies are hurt, your fury ignites.

  • When an ally within 30 feet is reduced to 0 hit points, you can enter a state of emotional fury. Until the end of your next turn:

    • You have advantage on all attack rolls, and

    • Your attacks deal an additional 2d6 damage.

You can use this feature once per short or long rest.

Final Form: Shattering Heart Spiral

You unleash a whirlwind of devastating, radiant strikes powered by pure emotion.

  • As an action, you move up to your speed and make up to five melee attacks, each against a different creature you move past.

  • Each hit deals an additional 3d8 damage, and creatures hit must make a Wisdom saving throw (DC = 8 + your proficiency + Charisma modifier) or be charmed until the end of your next turn (they can't attack you during this time).

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