Fighter
Base Class: Fighter

With explosive rhythm and unmatched flair, Sound Breathing overwhelms opponents with unpredictable movements and thunderous force. It's not just about hitting hard—it's about making sure everyone knows you did.

Flamboyant Strikes

You fight with rhythm and style, striking in bursts.

  • When you take the Attack action, you can make an additional melee weapon attack against a different creature within reach.

  • You may only use this feature once per turn.

Additionally, if you are wielding two weapons, you may choose to detonate a sound burst when you hit with both in the same turn:

  • Each creature within 5 feet of your target (excluding you and the original target) must make a Dexterity saving throw (DC = 8 + proficiency + Dexterity modifier) or take 1d6 thunder damage.

Combat Rhythm

Your sense of timing borders on supernatural.

  • You can add your proficiency bonus to Initiative rolls.

  • You can’t be surprised while you’re conscious.

Echo Step

Your movements create sonic mirages.

  • When you move more than 15 feet on your turn, you can leave behind a sound echo. Until the start of your next turn, attacks made against you have disadvantage once as the echo throws off enemy aim.

  • You can use this feature a number of times equal to your Dexterity modifier per long rest.

Thunderous Refrain

You turn the battlefield into your stage.

  • As an action, you create a blast of sound and steel. All creatures within 10 feet of you must succeed on a Constitution saving throw (DC = 8 + proficiency + Dex mod) or take 2d6 thunder damage and be deafened until the end of their next turn.

  • On a successful save, they take half damage and aren't deafened.

  • You can use this feature proficiency bonus times per long rest.

Syncopated Assault

Your attacks hit in explosive, unpredictable rhythms.

  • Once per turn when you hit a creature with a melee weapon attack, you can choose to create a delay burst. At the start of your next turn, the creature takes 2d6 additional damage as a sonic detonation echoes inside them.

Level 18 – Final Form: Roar of Resonance

Your final attack is a crescendo of destruction.

  • As an action, you unleash a rhythmic barrage of strikes. You make four melee weapon attacks against any number of creatures within 10 feet of you.

  • Each hit deals an additional 2d10 thunder damage, and creatures that take damage must succeed on a Constitution saving throw (DC = 8 + proficiency + Dex mod) or be stunned until the end of your next turn.

You can use this feature once per long rest.

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