Paladin
Base Class: Paladin

Draw much greater power from your Draconic deity.

Thunderous weapon

When you take the Attack action, you can expend one use of your Channel Divinity to imbue one Melee weapon that you are holding with lightning. For 10 minutes or until you use this feature again, you add your Charisma modifier +1 to damage rolls you make with that weapon (minimum bonus of +1), and each time you hit with it, you cause it to deal its normal damage type or lightning damage.

Aura of Bronze Scales

Your allies have resistance to lightning damage while in your Aura of Protection and enemies have disadvantage on rolls to hit with elemental damage towards you.

Crackling Bronze Protection

Your magical smite now radiates protective energy. Whenever you cast Divine Smite or lightning strike, you and your allies have Half Cover while in your Aura of Protection. The aura has this benefit until the start of your next turn.

Radiant thunder

As a Bonus Action, you can imbue your Aura of Protection with holy power, granting the benefits below for 10 minutes or until you end them (no action required). Once you use this feature, you can’t use it again until you finish a Long Rest. You can also restore your use of it by expending a level 5 spell slot (no action required).

Holy Ward. You have Advantage on any saving throw you are forced to make by a Fiend or an Undead.

Radiant Damage. Whenever an enemy starts its turn in the aura, that creature takes Radiant damage equal to your Charisma modifier plus your Proficiency Bonus.

Storm Clouds. Allies within the aura including you deal an extra 1d6 lightning damage.