Base Class: Monk
This monastic tradition draws power from the harsh winds of the desert. You harness the power of the beating sun that drives the winds and the ever-building dunes. Through this, you find power and wisdom in the unending harshness of nature. Many monks that follow this unforgiving tradition take on the appearance and personality of hard-baked earth: dry and abrasive. As they grow stronger, monks following the Way of the Desert Wind are often followed by unseasonably warm breezes, and their skin becomes dry and hardened.
Gifts of the Desert
When you choose this tradition at 3rd level, you learn the Produce Flame and Gust cantrips.
Blistering Flurry
Also at 3rd level, you wrap the harsh winds of the desert around your pummeling fists. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, choose either the target of the attack or one creature within 5 feet of it. The chosen creature takes fire damage equal to your Wisdom modifier.
At 11th level, this effect applies to all unarmed strikes you make, not just those granted by Flurry of Blows.
Will of the Wind
Starting at level 6, you can use your focus to control the wind. You can spend 2 Focus Points to cast either the Gust of Wind or Warding Wind spells, or 3 Focus Points to cast Wind Wall.
Rising Phoenix
At level 11, you can generate a column of heated air beneath you. While you benefit from your Unarmored Movement feature, you gain a flying speed equal to your Unarmored Movement bonus. This flying speed increases as your Unarmored Movement bonus does.
Cloak of Netzah
Beginning at level 17, you wrap yourself in blistering winds. You are immune to fire damage. When a creature hits you with a melee attack, you can use your reaction to deal fire damage to the creature equal to 5 + your Wisdom modifier.
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