Base Class: Fighter
You are a fighter wo was trained in the ways of the hellish knights and became a fiery hunter and knight who will stop at nothing to reach victory
Sword of Hellish Hunt
When at 3rd level you choose this subclass and you started your character with a longsword, it automatically turns into the “Sword of Hellish Hunt”.
See the homebrew weapon “Sword of Hellish Hunt (base)” to get started on its use
Hellion’s hunt
When you land a weapon attack against a target, mark them. When they die, you obtain a Soul. While in possession of a soul you ignore fire resistance. You may only hold one soul at a time. Whenever you consume a soul, you gain 2 turns of Heat.
By using a soul you can access Fiendish Bonds
Pact Of The Hellhunt. Mark an ally. This ally deals 3 fire damage with attack rolls against creatures marked by Hellion's Hunt;
Hellfire Brand. Mark a creature. At the end of your next turn the creature takes 1d4+1 fire damage or half as much on a successful Constitution saving throw. Every time the marked creature takes damage, this damage is increased by 1, up to a maximum of 1d4+10 damage.
Level 3: Hellstep Intercession
When a nearby ally takes damage you can switch places with that ally and deal 2d6 Fire damage to the triggering enemy and other enemies nearby. Generates 2 turns of Heat. Can only be used once per long rest, but is available again after consuming a Soul.
Spellcasting
You can now cast spells using your INT modifier
Longsword Proficiency
You become proficient with Longswords
Level 7: Hellish improvement
Pact Of Infernal Reprisal
Mark an ally. That ally gains resistance to Fire and Necrotic damage and reflects 1d6 fire damage to attackers. You gain 2 turns of Heat every time you take fire damage while the effect persists.
Pyric Chains
Mark an enemy. That enemy has their movement speed lowered by 10 feet. If they move, they suffer a -2 penalty to AC and -1d4 penalty to Saving Throws.
Sacrificial Rite
When you fail a Saving Throw you can use your reaction to gain a bonus to that save equal to your intelligence modifier.
Level 10: Diabolic Resurgence
If you are in possession of a soul and are dropped to 0 hit points, instead consume the soul and regain hit points equal to your class level. Only usable once per long rest.
Level 15: Vanguard of Avernus
You gain the following features
Infernal Mirage
When hit by an attack roll, impose disadvantage on the attack and generate 2 turns of Heat. This effect can only occur once per long rest or after you have consumed a soul.
Edict Of Avernus
Enemies within 20 feet must make a Wisdom saving throw or suffer disadvantage on all saving throws. Allies gain temporary hit points equal to their character level and have advantage on attack rolls. Both effects last until the start of your next turn.
Level 15: Soulforged Aegis
Whever your marked target dies and you obtain their soul, gain temporary hit points equal to your class level. While these temporary hit points persist you have resistance to Bludgeoning, Piercing, and Slashing damage.
Level 18: Overwhelming Inferno
When you deal fire damage, you can consume a held soul to deal the maximum amount of damage possible.