Rogue
Base Class: Rogue

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You can momentarily go into the Ethereal plane for one turn as a bonus action and exit once you use up all your movement, exit on your choice (no action), or your turn ends. You see everything in the plane you left in shades of gray, you can see through them, but can’t pass through them. If you exit the plane and attack right after, you gain advantage on the attack, and the damage from sneak attack and your weapon deals force damage. Once you exit the Ethereal plane In this way you get one action (if possible) and teleport back to where you entered the Ethereal plane this way. If you are already in the Ethereal plane, this feature doesn't work. You can use this an amount of times equal to your PB+2 per long rest.

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Level 9: Level 9:Ethereal Shift

You can use a magic action to go into the Ethereal plane for up to a minute. While in this state, you can move through creatures and objects. And you see the plane you left in shades of gray and you can see and hear the plane you left. Once you leave the Ethereal plane by an action or the time runs out you appear in the spot you are in the plane you left.if you leave and you are in an object you get moved out to the nearest unoccupied space and take 1d6+1 force damage for every 10 feet. You can use this 3 times per long rest and it upgrades to 4 at lvl 15.

 

 

Level 9: Level 9:Ethereal Strike

Add these to cunning strike:

Ethereal strike 4d6: you overwhelm the creature’s senses with otherworldly brain fog. The creature hit makes a wis save: DC (8+ dex mod+ PB). Fail: they fail any perception checks, and their passive perception is lowered to 5 until it takes damage or 1 minute has past. The creature remakes the save at the end of each of its turns, ending the effect on a success.

Confusing Strike 3d6: the target is under the effects of confusion spell if they fail a dc 8+dex+PB wisdom save. Lasts for 1 of their turn

Level 13: Level 13:Planar Escape

As a reaction to when you are about to take damage, you can reduce the damage to zero by expending a use of planar blink and teleport up to 30 ft to a spot you can see.

 

Level 17: Level 17:Mind-Enthralling Strike

Add this to cunning strike:

Phantasmal strike 8d6: the same effects as phantasmal killer spell save DC is 8+dex+PB.

You must concentrate while the effect lasts so you can only have one phantasmal strike effect going at a time.

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