Base Class: Fighter
The moon has been a symbol of truth and cycles throughout history. A lunar knight is a warrior who has trained to draw power in accordance with the moon's phases. The most common species for this order of powerful warriors are the secretive and reclusive lunar elves, who often train as lunar knights to protect their villages and temples from outsiders.
Moon lore
Also, at 3rd level, you learn some of the secrets of the moon. You gain proficiency in the History and Arcana skills.
Waning Moon
At 7th level, as day turns to night and the moon shifts, you can shift your lunar phase. When you use your second wind feature, you can shift your moon phase.
Solstice
At 10th level, the long nights filled with blood and moonlight have forged you into a powerful lunar warrior. You gain a new form of the lunar phases, with the same name and different effects. You may use the level 3 phases and level 10 phases simultaneously. The new effects are listed below:
Crescent moon
The power of the crescent moon strengthens your mental resolve, making you immune to being charmed or frightened.
Full Moon
The brilliance of the moon imbues you with a silvery white shield, granting you resistance to radiant and necrotic damage.
New Moon
The shadowy power of the moon grants you coverage and allows you to vanish from sight. Meaning you can use your bonus action to turn invisible as per the rules of an invisibility spell.
Silver Shield
At 18th level, your connection to the moon's enigmatic power reaches its zenith, allowing you to be able to call down the protective grace of the moon to shield your allies and turn the tide of battle. As an action, you can create a protective dome of silvery light with a 30-foot radius centered on you. For 10 minutes, this dome grants you and your allies resistance to all damage types, and creatures hostile to you within the dome have disadvantage on attack rolls. The dome moves with you, ensuring your allies are safeguarded as you battle. Once you have used this ability, you cannot use it again until you complete a long rest.
Lunar Flight
At 15th level, provided you are in dim light or darkness, you have a flying speed of 60 feet. If you enter bright light while flying with this trait, you gracefully descend to the ground and take no damage from falling. Additionally, while flying in this way, a lunar aura emanates from you, shedding bright light for 15 feet and dim light for an additional 15 feet. This light does not affect your ability to fly while using this trait.
Lunar sense
Finally, when you choose this archetype at 3rd level, you gain darkvision out to a range of 60 feet. If you already have darkvision, its range increases by 30 feet instead. Additionally, while on the Material Plane, you know the time of day down to the hour, even while indoors or underground.
Lunar Phases
When you choose this archetype at 3rd level, you temper your body and blade with the grace of the moon's light. Whenever you finish a long rest, you can choose what lunar phase you draw power through: Full moon, Crescent moon, and New moon. While in the chosen phase, you can utilize a martial power as listed below:
Full Moon. After adopting this phase, you gain temporary hit points equal to your fighter level plus your constitution modifier.
Crescent Moon. Your weapon attacks deal an extra 1d6 radiant damage.
New Moon. You can take the dash action as a bonus action.
Crescent moon
Your weapons are imbued with the sharp angle of the crescent moon. Your weapon attacks deal an extra 1d6 radiant damage.
Full moon
When you imbue your body with the shining strength and resilience of the full moon, you gain temporary hit points equal to your fighter level plus your constitution modifier.
New moon
After harnessing the power of the new moon, you gain a short boost to speed, allowing you to be able to take the dash action as a bonus action
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