Base Class: Rogue
You have undergone rigorous and specialized training, honing your skills to become a master of precision and patience. A ghost in the shadows and a phantom on the battlefield, you excel in infiltration, reconnaissance, and the art of the perfect shot. Whether eliminating high-value targets or gathering intelligence unnoticed, you remain calm and focused, even in complete isolation.
Your weapon is an extension of your will, maintained with meticulous care to ensure flawless performance in the heat of battle. Every shot you take is deliberate, every movement calculated. Where others see obstacles, you see opportunities exploiting terrain, distance, and the element of surprise to strike with lethal efficiency.
As a Sniper, you are more than just a marksman you are a force of precision, patience, and deadly intent.
Level 3: Sniper’s Tools
When you complete your basic training at 3rd level you gain proficiency with Tinker’s tools and all ranged weapons.
You are also adept at scaling walls, trees, cliffs, anything to give you a vantage point, you gain a climbing speed equal to your walking speed.
Level 3: Eagle Eye and a Steady Hand
When you Steady Aim, you may load a piece of ammunition into one weapon you are holding.
You are proficient in the Perception skill and being prone does not impose disadvantage on attacks made with two-handed ranged weapons.
When you right yourself from prone you may stow your two-handed ranged weapon and draw a one-handed weapon as part of the same object interaction.
Level 9: Marksman
While you are prone your ranged weapon attacks score a critical hit on a roll of 19-20 on the d20. You may also add your Intelligence modifier to your attack roll affected by your Steady Aim bonus action.
Level 13: Covering Fire
When a creature within range of your weapon hits one of your allies with an attack, you can use your reaction to load your weapon and make an attack against that creature. If the attack hits, the target must make a Wisdom saving throw or have disadvantage on attacks, including the triggering attack, until the start of your next turn.
This attack cannot qualify for sneak attack.
Level 17: Sniper Technician
You learned how to modify your weapons to increase their lethality. Following a long rest you can modify one of your ranged weapons to have the following properties:
- when you are hidden and make an attack with this weapon, you may immediately roll a contested Stealth check against the target’s Perception, if you succeed you remain hidden.
- the long range of this weapon is doubled.
- when you make an attack with this weapon you may choose for the attack to deal force, fire or lightning damage instead of the normal damage type.
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