Base Class: Barbarian
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Molten Swing
Starting at 3rd level, your attacks leave behind pools of molten lava where you hit
When you attack, wherever you hit, regardless if you succeed to hit a creature or not, a pool of lava covering that square is left behind. A creature may make a DC 14 DEX saving throw the first turn after the pool appears or take Attack: [roll]1d20[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d6, 2{1d6}.expand()))[/roll] of a fail. Any creature that enters this space afterwards will also take the same amount of damage. Damage increases by 1d6 when you reach 5th level (2d6), 11th level (3d6), and 17th level (4d6)
Rend Earth
Starting a 6th level, you gain the power to create fissures beneath your enemies feet.
You can spend a fissure charge to create a fissure in the ground in a line, 15ft long 5ft wide originating from yourself. Any enemies in the line fall 5ft into molten lava (whatever rules you prefer for lava). You have a number of fissure charges equal to half your level. You can expend a fissure charge to close the fissure back up on any enemies.
Magma Breath
You gain the ability to unleash the churning, molten energy inside you in a breath attack.
As an action, you can spew a burst of magma in a 20ft cone. Each creature in the area must make a DEX saving throw, taking Attack: [roll]1d20[/roll] Damage: [roll](if([roll:-1:critical], =0, 5d6, 2{5d6}.expand()))[/roll] on a failed save and half as much on a success. Any creature that enters this area will take the same damage at the start of their turn.
Mantle Explosion
At 14th level, you can unleash your rage in the form of a volcanic eruption beneath your feet.
Once per long rest, you can unleash all of your molten power in a volcanic eruption. All creatures in a 30ft cylinder must make a DEX save or take Attack: [roll]1d20[/roll] Damage: [roll](if([roll:-1:critical], =0, 10d10, 2{10d10}.expand()))[/roll] damage.
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