Base Class: Sorcerer
Born from the fury of the storm, your magic crackles with divine lightning and echoes with the boom of thunder. Your very presence commands the battlefield, striking down foes with speed and overwhelming force.
Storm Blessings
3rd Level Feature
Your magic crackles with divine lightning and echoes with the boom of thunder.
- Storm Essence: Whenever you cast a spell of 1st level or higher that deals lightning or thunder damage, you can choose to deal additional damage equal to your Charisma modifier to one creature hit by the spell.
- If a creature is hit by a lightning or thunder spell of 1st level or higher, they must make a Constitution saving throw against your spell save DC. On a failure, they are stunned until the end of your next turn.
- Gain resistance to lightning and thunder damage.
- Your movement speed increases by 10 feet.
Thunderstep Mastery
6th Level Feature
Your mastery of thunder and lightning boosting your abilities.
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When you cast a spell of 1st level or higher that deals lightning or thunder damage, you can teleport up to 15 feet as part of the same action.
- The distance of the teleport increases by +5 more feet per level of the spell above 1.
- You can carry one more creature with you if you cast a level 3 spell, 2 in level 6 spells, 3 with level 9 spell.
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You can use your reaction to halve falling damage, calling the wind to slow your descent.
Storm Essence II: Your speed increases +10 feet and your attacks or spells that deals thunder or lightning damage it deals a bonus 1d4 lightning or thunder damage depending on what kind of damage it deals, if the spell/attack deals thunder damages the bonus damage is lightning and vice versa.
The bonus damage increases by 1d4 as you level, Level 14 is 2d4, and Level 18 is 3d4.
Avatar of the Storm God
14th Level Feature
Your connection with the Storm God strengthens and grants you a taste of godly power. Enhancing your abilities and the strength of your lightning and thunder output.
Wrath of the Storm God: Once per long rest, you can unleash the Wrath of the Storm God, calling forth a devastating storm that strikes all enemies on the battlefield with a mighty bolt of lightning. Each creature of your choice must make a Dexterity saving throw (DC = your Spell Save DC), taking 8d10 lightning damage on a failure, or half as much on a success.
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Hidden creatures struck by this lightning are revealed, their locations outlined in crackling energy until the end of your next turn.
Storm Essence III: Your connection with the Storm God strengthens and grants you a taste of godly power.
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You gain a flying speed of 30 feet.
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You can ignore resistance to lightning and thunder damage, and creatures with immunity instead take half damage.
- Once per turn your body repairs itself with a steady flow of electricity heals you 1d6 + Constitution modifier hp.
Storm God's: Awakening
18th Level Feature
You ascend to the pinnacle of storm-born power, becoming a true Avatar of the Storm God. Your presence alone crackles with divine energy, and the very sky trembles at your call.
Living Tempest (Passive)
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You gain immunity to lightning and thunder damage.
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Your movement speed increases by 20 feet and you can hover 10 feet above the ground at will.
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You gain blindsight up to 30 feet, as you can feel disturbances in the air and static around you.
- At the start of your Initiative a Storm Cloud forms 15 feet to 30 feet above you, this cloud strikes a jolt of lightning at the nearest hostile creature within 30 feet of you. This Storm Cloud follows your movement staying just right above you. This jolt of lightning deals 1d8 lightning damage at the end of your turn. You can also consider this Storm Cloud as a spell focus.
- If you are in a cold and snowy environment the Storm Cloud shoots Hail instead dealing 1d8 cold damage.
- You can also choose to make your lightning spells and attacks deals cold damage instead.
- If you are in a cold and snowy environment the Storm Cloud shoots Hail instead dealing 1d8 cold damage.
Ragnarok’s Descent (1/Long Rest)
Once per long rest, you can fully unleash the wrath of the Storm God, calling down a cataclysmic tempest that covers the entire battlefield. For 1 minute, the sky roars with divine fury, affecting all hostile creatures:
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Lightning Storm: Every enemy in a 1-mile radius is struck by a massive bolt of lightning, dealing 8d10 lightning damage (Dex Save DC 20 for half). Hidden creatures struck are automatically revealed.
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Thunderous Tremor: The ground quakes with thunderous force, knocking prone all enemies within 60 feet who fail a Strength Save (DC 20).
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Stormlord’s Wrath: Each turn, as a bonus action, you can summon a bolt of lightning to strike a creature you can see within 120 feet, dealing 6d10 lightning damage. If the target is wet, wearing metal armor, or standing in water, they take max damage instead of rolling.
- If you are in a cold and snowy environment the storm can also release hail and blizzard making the damage output both lightning and cold damage.
While this storm rages, you cannot be charmed, frightened, or restrained, and your attacks with lightning or thunder damage ignore resistances and immunities.
Once this storm ends, your form crackles with lingering power, granting advantage on all attack rolls and saving throws for 1 minute.
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