Base Class: Ranger
Precision, patience, and the power of a single, well-placed shot define the Deadeye Sniper. These rangers specialize in long-range combat, using stealth and positioning to eliminate targets before they can react.
Firing Position
As a bonus action, you can assume a prone position. While prone, you gain the following benefits when attacking with a light or heavy crossbow:
- Double your normal and maximum range.
- Ignore disadvantage on ranged attacks from being prone.
- Gain a +2 bonus to attack and damage rolls. This bonus increases to +3 at 7th level, +4 at 11th level, and +5 at 15th level.
- Ignore half cover and three-quarters cover; only full cover blocks your attacks.
Hunter’s Mark Range: When you cast Hunter’s Mark, its range becomes equal to your weapon's maximum range.
Close Quarters Disadvantage: You make ranged attacks at disadvantage when an enemy is within 15 feet instead of the normal 5 feet.
Swift Stand: As long as no hostile creatures are within 15 feet of you, you can stand up from prone using only 5 feet of movement.
Unseen Threat
Your ability to blend into the environment makes you a ghost on the battlefield.
- While prone, you gain a +10 bonus to Stealth checks.
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When you assume the prone position, you can take the Hide action as part of the same bonus action.
Kill Zone
You create a deadly sniping zone, making it nearly impossible for enemies to escape your fire.
- Overwatch: When a creature moves more than 5 feet while within your weapon's normal range, you can use your reaction to make a ranged weapon attack against them. This attack deals extra damage equal to your Wisdom modifier (minimum of 1).
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Pinning Shot: When you hit a creature with a ranged attack while prone, their movement speed is halved until the start of your next turn.
Bullseye
Your precise shots deal devastating damage.
- When attacking while prone, you roll an additional weapon damage die.
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If you kill a creature affected by your Hunter’s Mark, you can reapply it to another creature as a reaction.
Exploit Weakness
You can identify an enemy’s vulnerabilities and strike with pinpoint accuracy.
- While prone, your critical hit threshold is reduced by 1 (you critically hit on 19-20). This stacks with other effects.
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When you critically hit a creature marked by Hunter’s Mark, you roll an extra damage die for the critical hit bonus damage.
Headshot
By carefully lining up a shot, you can eliminate targets with a single bullet.
You can take a special shot against a creature with a clearly defined head or weak point:
- Action + Bonus Action: You take careful aim.
- Make an attack with a light or heavy crossbow.
- This attack suffers a -8 penalty to hit.
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On a hit, the attack is automatically a critical hit.
Surgical Precision
Your mastery of long-range combat allows you to strike with unparalleled lethality.
Deadly Focus: When you assume the prone position, you can choose to enter a state of extreme focus. While in this state:
- Your critical hit threshold is reduced to 18-20.
- Your Hunter’s Mark damage is doubled when you score a critical hit.
- Once per turn, when you hit a creature with a ranged attack, you can force them to make a Constitution saving throw (DC = 8 + your proficiency bonus + your Wisdom modifier). On a failure, they are stunned until the end of your next turn.
This state lasts until you move or take damage.
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