Base Class: Wizard
You have studied the art of alchemy, the skill of transmutation of potion-brewing. Wherever you learned this knowledge, be it from an academy of great repute, a coven of hags, or a private tutor, you are able to change a substance's properties, to transform things, and to reshape the world, one potion at a time.
Level 3: Alchemical Savant
Choose two Wizard spells from the Transmutation school, which of which must be no higher than level two, and add them to your spellbook for free.
In addition, whenever you gain access to a new level of spell slots in this class, you can add one Wizard spell from the Transmutation school to your spellbook for free. The chosen spell must be of a level for which you have spell slots.
Level 3: Budding Alchemist
You are beginning to learn the secrets of potion-brewing. You gain proficiency in Alchemist's Supplies and can use them as your spellcasting focus for your Wizard Spells.
Furthermore, you can craft Spell Scrolls using Alchemists supplies. When you do, they count as Potions instead of Scrolls, but still use the rules for a Spell Scroll.
Finally, whenever you craft a Potion (either a Potion or a Spell Scroll as a Potion) you take a number of hours less to craft it equal to your Proficiency Bonus. This bonus only applies if all the creatures crafting the potion have this ability.
Level 6: Chemical Manipulation
Starting at 6th level, your understanding of chemicals can be applied to your spells. Whenever you cast a spell that deals acid, cold, fire, lightning, or poison damage, you can change the damage type to another one in that list.
Level 6: Versatile Magic
Starting at 6th level, you learn 1 spell not on the Wizard spell list and add it to your spellbook, representing your ability to craft unconventional brews and spells. The spell must be for a level of which you have spell slots. It counts as a Wizard spell for you, but you cannot select it for your Spell Mastery feature. You gain an additional spell in this way at 14th level.
Level 10: Memorable Morphs
Starting at 10th level, you become better at focusing on your magic. You can make an Intelligence Saving Throw instead of a Constitution Saving Throw to maintain concentration on spells.
Additionally, you can use a portion of the magic from your Transmutation Spells to protect yourself. While concentrating on a Transmutation spell, you gain a bonus to AC equal to the spell's level divided by 3, rounded up.
Level 14: Realized Alchemist
Starting at 14th level, your skill of creating potion is reaching its peak. Whenever you finish a long rest, you magically create two magical items, in any combination of Potions of rarity up to Uncommon or Spell Scrolls up to 3rd level in the form of Potions, as describes in your Budding Alchemist feature. These potions retain their potency for 24 hours, after which they dissolve into dust.

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