Blood Hunter
Base Class: Blood Hunter

When one walks the path of using the power of evil to destroy evil few options are drastic as those that introduce the Hunger into themselves to enhance their abilities. In an ancient and dark blood rite, Blood Hunters of this order consume that which consumes- they imbibe the blood of a vampire, mixing it with their own in a process that produces a cursed half-living half-undead hunter. Though horrific, the Hunger grants them strength and powers that allow them effective machines of destruction, hunting and destroying what haunts the shadows. If they don't become what haunts the shadows. 

Cursed Halflife

Starting when you choose this archetype at 3rd level, the curse that's been wrought upon you grants several side effects.

- Your rite damage is necrotic or any other damage types available to you depending on your level.

- You gain darkvision out to a range of 60 feet. If you already have darkvision its range increases by 30 feet.

- Additionally, your vampiric charm gives you proficiency with persuasion and deception. 

Sanguine Guise

Upon choosing this archetype at 3rd level you gain the ability to use a dark rite as a bonus action, awakening your vampirie blood When you activate this rite, you lose a number of hit points equal to one roll of your hemocraft die, and assume a vampiric form for 1 minute, or until you end it as an action.

For the duration,

- Your visage becomes pallid and vampiric, fangs lengthening and eyes turning a glowing red.

- Your fangs become a natural weapon, which you can use once per turn to make an attack with as a bonus action. You can use your strength modifer and are considered proficient with your teeth. When you bite a creature, you deal piercing damage equal to 1d4 + your Strength modifier.

- Gain a climbing speed equal to your walking speed.

Ravenous Siphon

Finally, at third level, your lust for blood becomes overwhelming and it causes you to consume ichor from your victim. Once per short or long rest when you bite a creature, you can regain HP equal to your hemocraft die damage dealt + your Blood Hunter level as you drain an enemy's life essence. 

Ichor Sight

At level 7, if you consume the blood of a creature that is now dead, you harness the power of the spell, Speak with Dead. You cannot ask more than 2 questions.

You may use this once per long rest.

Additionally, your speed increases by 5ft and your bite attacks are considered magical.

Brand of the Hunter

Upon reaching 11th level your Ravenous Siphon's feature now marks the creature further for consumption. You can use your Ravenous Siphon feature twice per short or long rest.

Mist Walk

At 15th level you gain the ability to cast gaseous form. If you are within mist or fog while in this form, you are invisible. If you enter direct sunlight, the spell ends. You may cast this once per short or long rest.

Additionally, at the start of your turn while in your gaseous form, you regain hit points equal to 1+ your constitution modifier (minimum of one) if you have at least 1 hit point and no more than half of your hit points left. 

Inescapable Pursuit

At level 18, while in your vampiric form, you can cast misty step as you target a spot within 5 feet of another creature. If you make an Strength (Athletics) check to grapple a creature while Invisible or immediately after casting misty step, you have advantage on the attack roll or ability check. If you use your teeth to attack, double the hemocraft dice when you deal damage.

You can do this a number of times equal to your wisdom bonus per long rest.

 

Previous Versions

Name Date Modified Views Adds Version Actions
3/29/2025 10:16:13 PM
8
3
--
Coming Soon
3/29/2025 10:56:27 PM
10
1
--
Coming Soon

Comments

Posts Quoted:
Reply
Clear All Quotes