Base Class: Warlock
Expanded Spell List
The Beholder lets you choose from an expanded list of spells when you learn a Warlock spell. The following spells are added to the Warlock spell list for you.
| Warlock Level | Spells |
|---|---|
| 1st | Command, Dissonant Whispers |
| 3rd | Hold Person, See Invisibility |
| 5th | Slow, Counterspell |
| 7th | Phantasmal Killer, Arcane Eye |
| 9th | Dominate Person, Telekinesis |
Grasp of Lethargy
Starting at 1st level, your patron’s possessive nature manifests through your attacks. Once per turn, when you hit a creature with an attack, you can force them to make a Strength saving throw against your Warlock spell save DC. On a failed save, they are pulled 10 feet closer to you and their movement speed is reduced by 10 feet until the end of their next turn.
You can use this feature once per short or long rest. At 6th level, you can use it twice per short or long rest, and at 14th level, you can use it three times per short or long rest.
Tyrant’s Eye (6th Level)
Your patron blesses you with an ever-watching gaze. You gain darkvision up to 120 feet, and you can see through magical darkness.
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If you have the Devil's Sight Eldritch Invocation, your darkvision increases to 200 feet instead.
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If you have the Witch Sight Eldritch Invocation, you gain advantage on Wisdom (Perception) and Wisdom (Insight) checks.
Additionally, as a bonus action, you can choose a creature within 30 feet. That creature must make a Wisdom saving throw against your spell save DC. On a failure, they have disadvantage on attack rolls against creatures other than you until the end of their next turn. You can use this ability a number of times equal to your Charisma modifier (minimum of once), and you regain all uses when you finish a long rest.
Crushing Grasp (10th Level)
The grip of your patron’s will tightens around those who oppose you. When you use Grasp of Lethargy, the target also takes psychic damage equal to your Charisma modifier. Additionally, if the creature is already under a speed reduction effect when you hit them, they fall prone.
Master of Possession (14th Level)
Your patron’s dominion over its "possessions" becomes absolute. You can cast Dominate Monster without expending a spell slot. When you do so, the creature has disadvantage on its initial saving throw. Once you use this feature, you can't do so again until you finish a long rest.
Additionally, when you use Grasp of Lethargy on a creature, they have disadvantage on saving throws against being charmed by you until the end of their next turn.
Expanded Spell List
| Warlock Level | Spells |
|---|
| 3rd | Command, Dissonant Whispers |
| 6th | Hold Person, See Invisibility |
| 10th | Slow, Counterspell |
| 14th | Dominate Person, Telekinesis |
Invocation: Grasp of Lethargy
Starting at 3rd level, your patron’s possessive nature manifests through your attacks. Once per turn, when you hit a creature with an attack, you can force them to make a Strength saving throw against your Warlock spell save DC. On a failed save, they are pulled 10 feet closer to you and their movement speed is reduced by 10 feet until the end of their next turn. On success, their movement is reduced only.
You can use this feature three times per short or long rest.
Watchful Eye
Your patron blesses you with an ever-watching gaze. You gain darkvision up to 120 feet, and you can see through magical darkness.
-
If you have the Devil's Sight Eldritch Invocation, your darkvision increases to 200 feet instead.
-
If you have the Witch Sight Eldritch Invocation, you gain advantage on Wisdom (Perception) and Wisdom (Insight) checks.
Additionally, as a bonus action, you can choose a creature within 30 feet. That creature must make a Wisdom saving throw against your spell save DC. On a failure, they have disadvantage on attack rolls against creatures other than you until the end of their next turn. You can use this ability a number of times equal to your Charisma modifier (minimum of once), and you regain all uses when you finish a long rest.
Crushing Grasp
The grip of your patron’s will tightens around those who oppose you. When you use Grasp of Lethargy, the target also takes psychic damage equal to your Charisma modifier. Additionally, if the creature is already under a speed reduction effect when you hit them, they fall prone or you can pull them 20 feet instead of 10 feet.
Treasure of the Possessor
Your patron’s dominion over its "possessions" becomes absolute. You can cast Dominate Monster without expending a spell slot. When you do so, the creature has disadvantage on its initial saving throw. Once you use this feature, you can't do so again until you finish a long rest.
Additionally, when you use Grasp of Lethargy on a creature, they have disadvantage on saving throws against being charmed by you until the end of their next turn.
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