Ranger
Base Class: Ranger

A fusion of nature’s resilience and machine precision, the Terra-Warden is a cybernetic guardian designed to restore, preserve, and protect environments. These Rangers tap into their advanced programming to analyze terrain, deploy terraforming technologies, and neutralize threats to ecosystems. Whether built to reclaim wastelands or to defend the last remnants of nature, they are unwavering sentinels of balance

Level 3: Terraforming Protocols

  • Adaptive Terrain – You can take 1 minute to modify a 10-foot radius area of terrain, making it one of the following:

    • Overgrown – Creates thick vines, moss, or root structures. Counts as difficult terrain for enemies.

    • Arid – Drains moisture, creating cracked, unstable ground. Creatures in the area have disadvantage on Dexterity (Stealth) checks.

    • Rejuvenated – Restores plant life, clearing hazards and purifying water sources. Allies in this area regain 1d4 hit points when they end their turn in it (once per turn).

You can use this feature a number of times equal to your Wisdom modifier (minimum of 1) per long rest.

  • Environmental Adaptation – You gain proficiency in Technology (Arcana), and you ignore movement penalties caused by non-magical difficult terrain.

Level 7: Sentinel Protocols

 

Defensive Canopy

  • When an ally within 5 feet is hit by an attack, you can use your reaction to deploy a defensive energy field, reducing the damage by 1d8 + your Ranger level.

  • You can use this feature a number of times equal to your Wisdom modifier (minimum of 1) per long rest.

Reconstruction Cycle

  • When you roll initiative, you can use a bonus action to heal an ally within 30 feet for a number of hit points equal to your Ranger level.

  • You can use this feature twice per long rest.

 

Level 11: Biodome Bastion

Choose one effect:

  • Sanctuary Field – Allies in the area gain resistance to acid, cold, fire, and poison damage.

  • Blossoming Resurgence – Any ally that starts their turn in the field regains hit points equal to your Wisdom modifier (minimum of 1).

  • Thorned Expanse – The area is covered in biomechanical thorns that count as difficult terrain for enemies. The first time an enemy moves on its turn, it takes 1d8 piercing damage.

Once you use this feature, you can’t do so again until you finish a short or long rest.

Arcology Guardian

  • Biome Regeneration – You can now use Terraforming Protocols as a bonus action, and the area you modify increases to a 20-foot radius.

  • Perfected Sentinel – When you use Defensive Canopy, you also grant the target temporary hit points equal to your Wisdom modifier.

  • Reconstruction Surge – When you roll initiative, you can now heal up to three allies with your Reconstruction Cycle feature instead of one.

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