Base Class: Paladin
“One god cannot carry all that the world demands. That’s why I serve six.”
— Sven Shadowleaf, Paladin of the Pantheon
Paladins who swear the Oath of the Pantheon pledge themselves not to a single divine being, but to the harmony of a sacred alliance. These rare champions serve as conduits for multiple deities—protectors of balance, preservers of the sacred Weave, and defenders of life, love, justice, and rebirth.
This path is not one of fanaticism, but of purpose. These paladins rise above the rivalry of gods and bring unity where division thrives, standing as living symbols of divine accord in a fragmented world.
Divine Balance
When you take this oath at 3rd level, you gain the following Channel Divinity options. You can use your Channel Divinity to invoke one of the following manifestations of divine harmony.
You may use this feature once per short or long rest. (Ask your DM)
Sune – Radiant Passion: You gain immunity to the charmed condition and advantage on Charisma (Persuasion) checks for 3 rounds.
Bahamut – Platinum Aegis: You and up to two allies within 30 feet gain resistance to all damage until the start of your next turn.
Elistraee – Dancer’s Step: You teleport up to 30 feet to an unoccupied space you can see. You do not provoke opportunity attacks until the end of your current turn.
Raven Queen – Grave Whisper: You gain resistance to necrotic damage for 3 rounds.
Morninglord – Warmth of Dawn: You and allies within 10 feet regain hit points equal to your Charisma modifier (minimum 1). This effect happens once when you use this ability.
Mystra – Arcane Focus: You gain advantage on saving throws against spells for 3 rounds.
Aura of Harmony
Starting at 7th level, you and friendly creatures within 10 feet of you cannot be charmed or frightened while you are conscious.
At 18th level, the range of this aura increases to 30 feet.
Blessing of the Pantheon
Starting at 15th level, when you or a creature you can see within 30 feet fails a saving throw, you can use your reaction to grant them divine guidance. The creature rerolls the saving throw and must use the new roll.
You can use this feature once per long rest.
Level 20: Avatar of Unity
At 20th level, you can fully embody the unity of your pantheon. As an action, you enter your avatar state for 1 minute. For the duration:
You gain a flying speed of 60 feet.
You emit a 30-foot aura. Allies have advantage on saving throws, and enemies have disadvantage on attack rolls against targets in the aura.
When you hit with Divine Smite, it deals an extra 2d8 radiant or necrotic damage (your choice).
You may activate two different Channel Divinity options simultaneously during this effect.
Once you use this feature, you can’t use it again until you finish a long rest.
Divine Aspect (Ask DM)
At 3rd level, choose a Divine Aspect to guide your path. Each offers a subtle but meaningful blessing in line with that god’s domain.
Bahamut’s Judgment
You gain proficiency in the Intimidation skill.
Your divine presence radiates command and justice, and your words carry the weight of the Platinum Dragon’s judgment.
Elistraee’s Grace
You gain proficiency in Acrobatics.
You carry the elegance and agility of the Dark Maiden in every motion.
Lathander's Radiance
When you use your Lay on Hands feature, the target also gains temporary hit points equal to your Charisma modifier.
You bring warmth and renewal with every touch, as the Morninglord guides your hand.
Mystra's Sight
You gain proficiency in Arcana.
Your knowledge of the Weave is both instinctive and sacred.
Raven Queen's Resolve
You gain resistance to necrotic damage.
Death does not frighten you—it guides you.
Sune's Passion
You gain proficiency in Persuasion.
Your presence carries warmth and emotional truth, echoing the beauty of Sune.
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Posted Mar 31, 2025This version is broken, sorry for the inconvenience.