Base Class: Sorcerer
Your strange and magical connection to the oceans of the world comes from the binding of oceanic magic with the blood of your ancestors. Some sorcerers of this variety claim to be descendants of a great being residing in the depths, such as a kraken or a storm giant. Others believe their powers were originally bestowed upon a powerful individual in the distant past by an otherworldly being. Whatever the case, your powers make the oceans one with you and you with them. Just as the tides provide life to the world and the currents reshape continents, your power has the potential to create wonders and sow destruction.
Alkaline Magic
You learn additional spells when you reach certain levels in this class, as shown on the Alkaline Spells table. Each spell counts as a sorcerer spell for you, but it doesn’t count against the number of sorcerer spells you know. These spells can’t be replaced when you gain a level in this class.
Whenever you gain a sorcerer level, you can replace one spell you gained from this feature with another spell of the same level. The new spell must be a conjuration or an evocation spell from the sorcerer, warlock, or wizard spell list.
|
Sorcerer Level |
Spells |
|
1st |
Chaos Bolt, Cure Wounds |
|
3rd |
Flock of Familiars, Binding Ice |
|
5th |
Freedom of the Waves, Wall of Sand |
|
7th |
Black Tentacles, Hallucinatory Terrain |
|
9th |
Conjure Elemental, Maelstrom |
Ilk of the Waves
Starting at 1st level, you have a supernatural bond with the briny depths of the ocean. With this bond comes a familial connection to many of the creatures therein. You possess the ability to speak to and understand the speech of aquatic creatures. You may choose to replace one Metamagic you know with another from the Metamagic list after finishing a long rest.
Swirling Torrent
Starting at 1st level, you have a reliable control over water. You can use your action to draw water from your surroundings to your position. When you do so, you gain the following benefits for 1 minute as the water swirls around you:
- Your walking speed increases by 10 feet, you are immune to fall damage, and you are unaffected by difficult terrain.
- You gain a +2 bonus to your AC.
- Choose either the cold or lightning damage type. Damage you deal of this type bypasses resistance.
Once you use this feature, you can't do so again until you finish a long rest, unless you spend 3 sorcery points to use it again.
Oceanic Surge
Starting at 6th level, you gain the ability to manipulate your attacks to make them more effective at harming your foes. When you miss a spell attack that targets a creature or a creature forced to make a saving throw against a spell you cast succeeds on their saving throw, you can re-attempt the attack roll or force the creature to re-attempt their saving throw, using the new roll in both cases.
You can use this ability twice before you must finish a long rest, unless you spend 2 sorcery points to use it again. Starting at 14th level, you may use this ability three times before you must finish a long rest.
Avatar of the Deep
Starting at 14th level, you have realized your true connection to the seas, and your Swirling Torrent feature gains the following additional abilities:
- Your AC bonus increases to +3 and you are resistant to bludgeoning, piercing, and slashing damage.
- The current now moves around you with great speed, granting you an additional 10 feet of movement speed (total of 20 feet) and an equal flying speed. The water extends to the ground beneath you, and a Large or smaller creature that is within 5 feet of you at the start of your turn must succeed a Strength saving throw against your spell save DC or be pushed 10 feet away from you.
- As an action, you can transfer Swirling Torrent to another creature you can see within 30 feet of you, giving them all associated abilities and control. You can call it back to you as an action.
Malleable Tides
Starting at 18th level, you have mastered the tides and can control them on a scale rivaling the krakens of myth. When you cast a spell that deals damage with water or a substance based on water, you can manipulate the temperature of the water to deal your choice of additional fire or cold damage equal to your sorcerer level.
Comments