Ranger
Base Class: Ranger

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Cheap Shot

3rd-level Outlaw feature

Your keen awareness keys you into each adversary's weak spot. Once per turn, when you hit a target within 5 feet of an ally who isn’t incapacitated with a weapon attack or if a target is suffering from an adverse condition, you deal an extra 1d6 weapon damage. If the target fulfills both of the above conditions, you instead deal an extra 2d6 weapon damage.

The extra damage increases to 1d8 and 2d8, respectively, when you reach 11th level in this class.

Outlaw Magic

3rd-level Outlaw feature

You learn an additional spell when you reach certain levels in this class, as shown in the Outlaw Spells table. Each spell counts as a ranger spell for you, but it doesn’t count against the number of ranger spells you know.

Outlaw Spells
Ranger Level Spells
3rd alarm
5th knock
9th phantom steed
13th private sanctum
17th mislead

 

Dastardly Presence

3rd-level Outlaw feature

Your rough-and-tumble presence gives you a roguish charm. As a result, whenever you make a Charisma check, you gain a bonus to the check equal to your Wisdom modifier (minimum of +1).

Suspicious

7th-level Outlaw feature

When you make an Intelligence (Investigation) or Wisdom (Perception) check to detect hidden and secret things, you can treat a d20 roll of 9 or lower as a 10.

Opportunist

11th-level Outlaw feature

The sharp eye of the outlaw is always looking for an extra chance. Whenever an enemy creature within 30 ft of you invokes an attack of opportunity from one of your allies, you can use your reaction to make an opportunity attack against that creature as well. If this attack hits, it deals the additional damage of Cheap Shot.

Additionally, if an ally within 30 ft invokes an attack of opportunity, you can use your reaction to give the attacking creature disadvantage on the attack roll.

Showdown

15th-level Outlaw feature

None can resist the Outlaw's challenge: as a bonus action, you can target one creature within 30 ft of you and challenge them to a duel. Until the start of your next turn, you have advantage on all attack rolls made against that creature and the targeted creature has disadvantage on all attack rolls made against any target but you. You can use this feature a number of times equal to your Wisdom modifier (minimum of 1) and regain all uses upon finishing a long rest.

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