Base Class: Barbarian
Skald's are the wandering fighters and storytellers. They are most often found sharing a mead while recounting the tales of their great deeds around the roaring hearth. They have a fierce fighting style and the resilience to make it back to share the tale.
Each skald has their own storytelling style they may dramatic retellings, musical odes, interpretive dances, or epic paintings/sculptures. Similarly, skald's will use a unique fighting style in battle to make every victory memorable.
Storytelling
Starting when you choose this path at 3rd level, you learn one style of storytelling.
Artist
You gain proficiency with Painter's Supplies, and Disguise Kit. You add double your proficiency bonus to checks with these tools.
Musician
You gain proficiency with the Performance skill and one musical instrument of your choice. You add double your proficiency bonus to checks with these skills. In addition, you can use a musical instrument as a spell-casting focus.
Wordsmith
You gain proficiency with Deception and Persuasion skills. You add double your proficiency bonus to checks with these skills.
Fighting Style
When you choose this archetype at 3rd level, you choose a unique fighting style for your Skald.
Brawler
You add your proficiency bonus to the damage dealt with Unarmed Strikes or Improvised Weapons. In addition, you are proficient in the use of Improvised Weapons. When you use the Attack action on your turn to make an attack with unarmed strikes or improvised weapons, you can make an additional unarmed strike as a bonus action.
Charger
The first time you move into melee range with a creature on your turn you can use your bonus action to immediately make a single melee weapon attack against that creature.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Skald Magic
Beginning at 6th level, you learn a small number of bard spells, you may cast and concentrate on them them while raging. Charisma is your spell-casting ability for these spells. Each levelled spell can be cast only once at their lowest level until you finish a short rest.
Hero of Legend
You learn Prestidigitation, Heroism, and Feather Fall
Honourable Protector
You learn Mending, Longstrider, and Healing Word
Loyal Companion
You learn Message, Charm Person, and Speak with Animals
Torch-Bearer
You learn Dancing Lights, Faerie Fire, and Detect Magic
Natural Leader
Beginning at 10th level, your mere presence inspires your allies. As long as you are conscious, all allies within 30 ft of you gain a bonus to their wisdom saving throws equal to your Strength modifier.
Valhalla's Hero
Starting at 14th level, you can cast heroes' feast without material components. Creatures who benefit from the feast also gain the benefits of the death ward spell. Once you use this feature you cannot use it again for 7 days.
Comments