Base Class: Fighter
The Vanquisher focuses on material perfection. Vanquishers model themselves on rigorous training which allows them to deal devastating blows.
Lethal Critical
Your weapon attacks score a critical hit on a roll of 19 or 20.
Vicious Strike
Starting at 7th level, once per Action, when you make an attack with advantage versus a target if the attack hits it is automatically considered a critical hit. When you reach 15th level, if your attack roll is four or above the target's AC, the attack is considered a critical hit.
Additional Fighting Style
At 10th level, you can choose a second option from the Fighting Style class feature.
Archery
You gain a +2 bonus to attack rolls you make with ranged weapons.
Defense
While you are wearing armor, you gain a +1 bonus to AC.
Dueling
When you are wielding a melee weapon in one hand and no other weapons, you gain a +2 bonus to damage rolls with that weapon.
Great Weapon Fighting
When you roll a 1 or 2 on a damage die for an attack you make with a melee weapon that you are wielding with two hands, you can reroll the die and must use the new roll, even if the new roll is a 1 or a 2. The weapon must have the two-handed or versatile property for you to gain this benefit.
Protection
When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.
Two-Weapon Fighting
When you engage in two-weapon fighting, you can add your ability modifier to the damage of the second attack.
Blood Lusted Critical
Starting at 14th level, when you make a critical hit, you gain the following features.
* Gain HP based on a d10 + your Fighter level
* Gain another attack action during your turn
*The target must succeed on a DC 11 Charisma saving throw or be Frightened till the end of your next turn
Honed Strikes
At 18th level, once per short rest when you hit a target you can choose to make that attack a critical hit.
Previous Versions
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