Sorcerer
Base Class: Sorcerer

Halflings are famously known to be born quite lucky, blessed by the goddess Yondalla who gave them such ability to have a chance against the misfortune’s of the world. However, that isn’t to say that some are born more lucky than others. Life is determined by chance but there are those that can bend those odds to their favor by their own will. While being born with the spark of magic, those also born with the essence of the Luck Lineage have this magical ability to change fate. It is up to those that carry this potential to determine whether or not they want to bring bad or good luck to those near them.

Level 3: Born Lucky

3rd-level Luck Lineage feature

You come from a heritage of people who were born with a knack for manipulating the probabilities of situations. As a Reaction when you or a creature within 60 feet of you makes a d20 Test, you can roll a d20 and choose whether your result will replace the creature’s d20 Test result. You know which result would succeed or fail.

You can use this ability a number of times equal to your Charisma modifier. You regain all expended uses when you finish a Long rest.

Level 3: Luck Spells

3rd-level Luck Lineage feature

When you reach a Sorcerer level specified in the Luck Spells table, you thereafter always have the listed spells prepared.

Luck Spells
Sorcerer Level Spells
3 Guidance, Bane, Bless, Augury, Enhance Ability
5 Beacon of Hope, Counterspell
7 Divination, Freedom of Movement
9 Commune, Greater Restoration

Bent Chances

6th-level Luck Lineage feature

Your presence alone manipulates the probability of creatures around you.

Critical Change. When a creature you can see within 30 feet of you rolls a 1 or 20 on a d20 Test, you can use your Reaction to make a 1 be treated as a 20 or a 20 be treated as a 1.

Luck Aura. When a creature of your choice (other than you) is within 5 feet of you, it can add your Charisma modifier to any d20 Tests.

Purified Probability

14th-level Luck Lineage feature

You can manipulate the odds by making chance immutable. As a Bonus action, you or a creature you touch can have D20 Tests be unaffected by Advantage, Disadvantage, or any magical bonus/penalty until the end of the target’s next turn.

Luckiest Opportunity

18th-level Luck Lineage feature

Luck is simply a fabric of reality that you wield with no issue. As a Magic action, you can enter a state of raw potential for 1 minute or until you are Incapacitated. Once you use this feature, you can’t use it again until you finish a Long rest, unless you spend 5 sorcery points to use it again. You gain the following. 

Best Outcome. The range of your Luck Aura increases to 30 feet.

Mindless Luck. Choose one spell from the Luck Spell table. While this feature is active, that spell doesn’t require Concentration when you cast it.

Stroke of Inspiration. Once at the start of each of your turns, you can select a number of creatures equal to your Charisma modifier within 60 feet of you. Each creature receives Heroic Inspiration.

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