Base Class: Sorcerer
You made a fateful bargain with an ancient cosmic entity known as The Watcher Between Stars, a being that dwells in the void between realities. In exchange for forbidden secrets and unfathomable power, you pledged a part of your soul to this mysterious watcher. This pact superseded any previous divine grace, forever replacing the typical blessings of a Divine Soul with the unpredictable, otherworldly magic of the cosmos. Now, your spells shimmer with eerie starlight, and you occasionally hear cryptic whispers urging you to explore hidden truths. The power granted comes at a price, and The Watch’s influence may one day reshape your destiny.
Level 3: Starborn Whisper Spells
When you reach a Sorcerer level specified in the Starborn Whisper Spells table, you thereafter always have the listed spells prepared.
| Sorcerer Level | Spells |
|---|---|
| 3 | Dissonant Whispers, Shield, Mirror Image, Detect Thoughts |
| 5 | Hypnotic Pattern, Counterspell |
| 7 | Greater Invisibility, Arcane Eye |
| 9 | Modify Memory, Dream |
Level 3: Cosmic Awakening
Your magic is born from the endless expanse of the Astral Sea and the whispered secrets of the Watcher Between Stars. You have sensed that the universe holds enigmas beyond mortal kin, and that your power is fuelled by the shifting tapestry of cosmic energies.
Arcane Insight: You gain proficiency in the Arcana skill. If you are already proficient, your proficiency bonus is doubled for checks made to decipher or understand astral phenomena, arcane constellations, and other cosmic mysteries.
Celestial Steadfastness: Your bond with the cosmos grants you mental fortitude. You have Advantage on saving throws against being charmed or frightened by non-divine effects. The eternal night of the stars fills you with resolve even in the face of overwhelming odds.
Level 6: Astral Resonance
Your cosmic bond deepens, and the whispers of the Watcher Between Stars imbue your magic with a subtle, disorienting power. At 6th level, your spells begin to resonate with the very fabric of the cosmos, unsettling your foes and amplifying your arcane might.
Temporal Disruption: When you cast a spell that targets a creature, you can force that creature to make its first saving throw against the spell with disadvantage. You can use this feature once per Short Rest.
Cosmic Amplification: When you spend sorcery points to modify a spell (such as through Quickened Spell or Heightened Spell, if applicable), you add your Charisma modifier to damage of the spell if it deals Radiant Damage or Force Damage.
Level 14: Echoes of the Abyss
Your bond with the cosmic void deepens, and the chaotic murmurs of the Watcher Between Stars coalesce into a tangible power that radiates from you. You learn to channel these eldritch echoes to disrupt your foes and gain fleeting glimpses of the future.
When you cast a spell that requires concentration you can, as a Bonus Action, invoke Echoes of the Abyss. For the next 1 minute, ghostly energies emanate from you in a 10-foot radius.
Eldritch Pulse: At the start of each creature’s turn in the area, they must make a Constitution Saving Throw against your spell save DC. On a failure, the creature takes Radiant Damage equal to your Charisma modifier (minimum of 1).
Temporal Glimpse: While Echoes of the Abyss is active, you gain advantage on Initiative rolls, as the cosmic void grants you fleeting insights into the immediate future.
Once you use this feature, you cannot use it again until you finish a long rest.
Level 18: Starborn Transcendence
You ascend to a state where the raw power of the cosmos surges through your veins. You learn to channel the full, overwhelming might of the Watcher Between Stars, momentarily transcending the limits of mortal form. This ability represents the apex of your cosmic connection, allowing you to reshape reality around you in bursts of dazzling, destructive brilliance.
As an Action, you can invoke Starborn Transcendence. For 1 minute, you enter a heightened state of cosmic power. You can’t use it again until you finish a Long Rest, or you spend 7 Sorcery Points (no action required) to restore your use of it.
Universal Resilience: You gain resistance to all damage.
Celestial Empowerment: When you cast a spell while in this state, add additional damage equal to your Charisma modifier to the damage of the spell.
Temporal Acceleration: Once on your turn, you may cast a spell of 3rd level or lower as a Bonus Action.
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