Base Class: Ranger
you are the queen bee
Gathered Swarm, Swarmkeeper Magic
The bees stay around you. You choose how to imagine them.
Each turn you can do one of these after you attack a bug.
- The victim target takes 1d6 piercing damage from the bees.
- The victim must succeed on a Strength saving throw against your spell save DC or be moved by the bees up to 15 feet horizontally in the direction you want.
- You are moved by the bees 5 feet horizontally in the direction you want.
At level three you learn more spells, some like Mage Hand you get automatically.
Writhing Tide
Beginning at 7th level, you can make them gather around and lift you up in the air.
As a bonus action, you can have flight speed of 10 feet and can hover. This effect lasts for 1 minute or until you are ded o incapacitada.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.
Mighty Swarm
At 11th level, your Gathered Swarm grows mightier in the following ways:
- Now the ostias increase 1d8.
- If someone fails the roll against moving because of the bees, you can have the bees knock them out on the ground as well (prone).
- When the bees move you, they give you cover, but only half cover for the next turn.
Swarming Dispersal
15th level,You can go poof and become a bee, dodging damage. When you get hit you can reduce the damage to give yourself resistance to that damage. You vanish into your bees and then teleport to an unoccupied space that you can see within 30 feet of you, where you reappear with the swarm.
You can use this feature a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.