Base Class: Wizard
Within all life there is an essence & with it, potential. By infusing that essence into reality, you can allow reality to grow into what you wish.
Level 3: Quintessence Savant
Choose two Wizard spells (1 with the Healing Tag, 1 with the Creation Tag), each of which must be no higher than level 2, and add them to your spellbook for free.
In addition, whenever you gain access to a new level of spell slots in this class, you can add one Wizard spell with either of these tags to your spellbook for free. The chosen spell must be of a level for which you have spell slots.
Level 3: Revival of Magic
You can expend some of your life essence to to revitalize your potential magic. As a bonus action, spend any number of available Hit Die, rolling the spent Die. You gain a number of charges equal to the result. You can restore any spell slot by spending a number of charges equal to a spell slots level squared. Any unused charges diapered at the start of you next turn.
Level 6: Improved Life Restoration
When you cast a spell with the Healing Tag, any creatures healed by the spell regains additional HP equaling a number of D4s = to the spell's level.
Level 10: Improved Life Bestowing
When you cast a spell that has the Creation Tag, what the spell manifest has its max HP increased by a number of D4s = to the spell's level.
Level 14: Arcane Wellspring
Charges gained from "Quintessence Savant" now last until the next long rest.
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