Base Class: Paladin
Tenants of the Raven
Paladins of the Oath of the Raven are often a dour lot, adhering to a strict code that stresses the sanctity of both life and death.
Death is a natural part of life.
Do not fear death, for it is nothing more than the inevitable conclusion of life.
Undeath is a perversion.
The undead are an affront to the natural order and must be destroyed.
Life is precious.
Life is what gives death meaning. It should not be cut short and should be preserved until the appropriate time has come.
Channel Divinity
When you take this oath at 3rd level, you gain the following two Channel Divinity options.
Blazing Radiance
As an action, you can present your holy symbol and use your Channel Divinity to release a blinding aura of sunlight that sears nearby undead. As an action, you present your holy symbol. Each hostile creature within 30 feet of you must make a DC (8+CHA mod.+proficiency bonus) Constitution saving throw . Any creature who fails their saving throw is blinded until the end of their next turn. An undead creature takes radiant damage equal to 2d10+your paladin level on a failed saving throw, and half as much damage on a successful one. A creature that has total cover from you is not affected.
Shelter the Living
As an action, you present your holy symbol and ward nearby allies against death. Choose a number of creatures equal to your Charisma modifier within 30 feet of you. Each chosen creature gains 10 temporary hit points. You cannot use this feature on an undead or construct.
Oath Spells
You gain oath spells at the paladin levels listed.
Oath of Devotion Spells
| Paladin Level | Spells |
|---|---|
|
3rd |
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5th |
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9th |
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13th |
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17th |
Raven Harrier
Raven Harrier
Starting at 3rd level, call a celestial raven into your service. You learn the find familiar spell, and may cast it as a ritual, but only to call a celestial raven. At higher levels, your raven learns a number of special commands.
At higher levels, your raven learns how to further aid you in battle:
Baffle
When you reach 7th level, your raven helps prevent an opponent from taking advantage of lapses in your defenses. You may spend a bonus action to command your raven to distract the enemy. Until the beginning of your next turn, an enemy who shares a space with your raven cannot use reactions to make attacks of opportunity.
Harry
At 15th level, you may use a bonus action to command your raven to distract a single opponent in it’s space. Your allies have advantage on attack rolls against that target until the beginning of your next turn.
Illuminated Healing
Starting at 7th level, whenever you cast a spell of 1st level or higher that restores hit points to a creature, that creature gains an additional number of hit points equal to your Charisma modifier.
Destroy Undead
Starting at 15th level, attacks against the undead deal additional radiant damage equal to your Charisma modifier.
Light Focus
At 20th level, when you cast a spell that deals radiant damage you may expend one use of your Channel Divinity ability to deal maximum damage with that spell.
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