Base Class: Paladin
In the star-speckled seas that surround the Isle of Drakes live paladins who swear not to a god, but to a principle: absolute freedom. These isles are not just land; they are a symbol of resistance against the oppression of the Karelagne Empire and the Kingdom of Ayris. To the paladins of this oath, the freedom to live as one sees fit is the only cause worth serving, and they are willing to fight and die for this independence.
Level 3: Oath of The Drake Spells
The magic of your oath ensures you always have certain spells ready; when you reach a Paladin level specified in the Oath of The Drake Spells table, you thereafter always have the listed spells prepared.
| Paladin Level | Spells |
|---|---|
| 3 | Disguise Self, Expeditious Retreat |
| 5 | Arcanist's Magic Aura, Alter Self |
| 9 | Galvanising Words, Nondetection |
| 13 | Aetheric Bedlam, Greater Invisibility |
| 17 | Soul Tide, Passwall |
Level 3: Veil of the Phantom Sea.
When you take this oath at 3rd level, you get the following Channel Divinity option.
Veil of the Phantom Sea. With divine grace, you blend into your surroundings as effortlessly as a ship in the fog. As a bonus action, you can choose a number of creatures you can see within 30 feet of you, up to a number equal to your charisma Charisma modifier (minimum of one creature). For 10 minutes, you and the chosen creatures gain a +5 bonus to Dexterity (Stealth) checks and Dexterity saving throws.
Mariner's Mastery
At 3rd level, you adapt to the skills necessary for life at sea and among pirates. You gain proficiency with thieves' tools and one of the following skills of your choice: Stealth, or Sleight of Hand.
Additionally, when you use your divine sense, you can also perceive the location of humanoids within the 60 foot area, even if they are behind total cover.
Level 7: Aura of Unbound Steps
At 7th level, you inspire a sense of freedom and mobility. While you're not incapacitated, you and creatures of your choice within 10 feet of you are unaffected by difficult terrain, and your speed cannot be reduced by magic.
At 18th level, the range of this aura increases to 30 feet.
Level 15: Chainbreaker
When you reach 15th level, you become an agent of liberation. As an action, you can touch a creature and release it from any bindings or restraints, be it physical or magical. This removes the grappled, restrained or paralyzed conditions, and includes spells like Hold Person or Web. You can use this feature a number of times equal to your Charisma modifier (minimum 1). All uses are restored at the end of a long rest.
Level 20: Spirit of the Unfettered
At 20th level, you become a paragon of free will. As a bonus action, you gain the following benefits for 1 minute:
- Your movement increases by 30 feet and does not provoke opportunity attacks.
- You can take the Hide or Dodge actions as bonus action.
- You are immune to the charmed condition.
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Posted Jul 7, 2025You might be able to do it easily if you pull it up in 2 tabs and copy paste in the 2014 version
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Posted Jul 6, 2025Easy answer, because I used it with a 2024 paladin for a oneshot. I can try to make a 5e version in a bit. Fecking hate the homebrew creation system on this website.
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Posted Jul 6, 2025Why is this only available for the 2024 version and not the 2014 version that the book uses?