Sorcerer
Base Class: Sorcerer

Your innate magic comes from the Abyss or the Nine Hells and its denizens.

Level 3: Fiend blooded Spells

When you reach a Sorcerer level specified in the Fiend blooded Spells table, you thereafter always have the listed spells prepared.

 

Sorcerer level

Spells

1st 

Ray of Sickness. Hellish Rebuke

3rd 

Darkness, Alter Self

5th 

Fireball, Bestow Curse

7th 

Blight, Wall of Fire

9th 

Geas, Insect Plague



Level 3: Armor of the Lower Planes

Your body bears some manner of fiendish protection; it could be thick hide, jagged scales, corpulent, bloated flesh, or perhaps it simply bears a supernatural hardness. While you aren’t wearing armor, your base Armor Class equals 10 plus your Dexterity and Charisma modifiers.

Level 3: Child of the Blood War

1st-level Fiend blooded feature

All fiends are born ready for war in some capacity; even so far down the line, this battle readiness extends to you. You gain proficiency with one simple or martial weapon of your choice and you can use charisma instead of strength or dexterity as your attack and damage modifier

Level 6: Extra Attack

You can attack twice instead of once whenever you take the Attack action on your turn.

In addition, you can cast one of your cantrips that has a casting time of an action in place of one of those attacks

Level 14: Scion of the Dark One

14th-level Fiend blooded feature

You can force your dormant heritage to manifest, twisting your body to become more fiendish in appearance.  When you activate innate sorcery, you can spend 1 sorcery point or more to awaken your hellish heritage

Blackened wings.  You sprout large bat like wings granting you a flight speed equal to your walk speed and you can hover 

Dread horns. Large horns sprout from your head granting you a gore attack that deals 1d10 + charisma modifier piercing damage.  

Forked tongue.  Your tongue becomes long and prehensile, when you cast a spell the words are spoken in dark speech, making them unable to be counterspelled 

Hellfire ichor. Your skin burns glowing hot creatures within five feet of you take fire damage equal to your charisma modifier at the start of their turn 

Scion of the Dark One

14th-level Fiend blooded feature

You can force your dormant heritage to manifest, twisting your body to become more fiendish in appearance.  When you activate innate sorcery, you can spend 1 sorcery point or more to awaken your hellish heritage

 

Blackened Wings

You sprout large bat like wings granting you a flight speed equal to your walk speed and you can hover

Dread horns.

Large horns sprout from your head, granting you a gore attack that deals 1d10 + charisma modifier piercing damage.

Forked tongue.

Your tongue becomes long and prehensile, when you cast a spell the words are spoken in dark speech, making them unable to be counterspelled

Hellfire ichor.

Your skin burns glowing hot creatures within five feet of you take fire damage equal to your charisma modifier at the start of their turn

Level 18: Friends on the Lower Side

18th-level Fiend blooded feature

You can temporarily accept your dark lineage, calling a servant of the lower planes to your aid, by spending five sorcery points you can cast summon greater demon requiring no material components, the spell is treated as if you had cast it at 9th level.

Once you have used this feature you can’t use it again until you complete a long rest

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